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Poisonburst Arrow Pathfinder

Ranger · Pathfinder · Main skill: Poisonburst Arrow · Patch 0.5.4

by maxroll (imported) · updated 2026-07-10

One-button poison clearing: Poisonburst Arrow poisons whole packs, Herald of Plague spreads the strongest stack, and Bursting Plague chains max-life percentage explosions across the screen. Pathfinder doubles poison stacks and grants Heavy Stun immunity while Sprinting, with Toxic Growth detonations handling bosses.

Skill setup — Hybrid Phys

Poison Burst Arrow Ambush Deadly Poison II Bursting Plague Garukhan's Resolve Scattershot II Toxic Growth Arakaali's Lust Long Fuse II Deadly Poison II Concentrated Effect Uul Netols Embrace Vine Arrow Persistence II Overabundance II Magnified Effect II Swift Affliction II Gas Arrow Domain III Suffuse Deadly Poison II Scattershot II Persistence II Despair Heightened Curse Chaos Mastery Ritualistic Curse Focused Curse Ghost Dance Uhtred's Omen Ingenuity II Wind Dancer Blind II Maim Envenom III Life Thief III Herald Of Plague Chaos Mastery Clarity II Withering Presence Persistence II Chaos Mastery
Leveling progression (4 stages)
Level 1-22
Lightning Arrow Chain Lightning Rod Scattershot Primal Armament Frost Bomb Stormcaller Arrow Scattershot Primal Armament Herald Of Thunder Primal Armament
Campaign
Poison Burst Arrow Bursting Plague Scattershot II Toxic Growth Concentrated Effect Deadly Poison Vine Arrow Persistence II Overabundance II Gas Arrow Domain Suffuse Despair Heightened Curse Focused Curse Herald Of Plague Wind Dancer Blind Maim Withering Presence Persistence II
Maps
Poison Burst Arrow Deadly Poison II Bursting Plague Scattershot II Ambush Toxic Growth Arakaali's Lust Long Fuse II Deadly Poison II Concentrated Effect Vine Arrow Persistence II Overabundance II Magnified Effect II Swift Affliction II Gas Arrow Domain III Suffuse Deadly Poison II Persistence II Despair Heightened Curse Chaos Mastery Ritualistic Curse Focused Curse Ghost Dance Uhtred's Omen Ingenuity II Wind Dancer Blind II Maim Envenom III Life Thief III Herald Of Plague Chaos Mastery Clarity II Withering Presence Persistence II Chaos Mastery
Hybrid Voltaxic
Poison Burst Arrow Ambush Deadly Poison II Bursting Plague Garukhan's Resolve Scattershot II Toxic Growth Arakaali's Lust Long Fuse II Deadly Poison II Concentrated Effect Uul Netols Embrace Vine Arrow Persistence II Overabundance II Magnified Effect II Swift Affliction II Gas Arrow Domain III Suffuse Deadly Poison II Scattershot II Persistence II Despair Heightened Curse Chaos Mastery Ritualistic Curse Focused Curse Ghost Dance Uhtred's Omen Ingenuity II Wind Dancer Blind II Maim Envenom III Life Thief III Herald Of Plague Chaos Mastery Clarity II Withering Presence Persistence II Chaos Mastery

Gear (14 slots)

Gauze Wraps
Gloves · unique
Cultist Bow
Weapon · rare
Broadhead Quiver
Offhand · rare
Embroidered Boots
Boots · rare
Jade Amulet
Amulet · magic
Prismatic Ring
Ring2 · rare
Stone Charm
Charm2 · magic
Thawing Charm
Charm1 · magic
Ultimate Life Flask
Flask1 · magic
Freebooter Cap
Helm · rare
Prismatic Ring
Ring · rare
Hardleather Coat
BodyArmour · rare
Ultimate Mana Flask
Flask2 · magic
Heavy Belt
Belt · rare

Passive tree (103 allocated)

Drag to pan · scroll to zoom · click a node for details
Keystones & notables (26)

Full guide

Poisonburst Arrow Pathfinder — Full Guide (0.5.4)

Source: https://maxroll.gg/poe2/build-guides/poisonburst-arrow-pathfinder Version: Path of Exile 2 — Return of the Ancients 0.5.4 Class: Ranger → Pathfinder | Main skills: Poisonburst Arrow Last updated: 2026-06-25


Build Overview

This is a high-efficiency poison bow build centered on Poisonburst Arrow and the Pathfinder ascendancy. The core loop:

  1. Poisonburst Arrow fires arrows that apply multiple poisons in a wide area on contact;
  2. Herald of Plague automatically spreads your strongest poison to nearby enemies;
  3. Spreading a poison triggers Bursting Plague — monsters explode for a percentage of their maximum life, chaining explosions through the pack for one-button screen clears.
  4. Pathfinder's Overwhelming Toxicity doubles the maximum poison stacks per enemy, while Running Assault grants Heavy Stun immunity while Sprinting and superb repositioning — letting you weave between attacks without slowing your clear.

Early leveling requires a multi-button kit (Lightning Arrow / Frost Bomb / Gas Arrow) since monsters are tanky, but once your ascendancy is complete, the build evolves into one-button clearing + multi-button bossing.


Skill Breakdown

Leveling

Level with lightning/cold, then convert to poison at level 22 (after completing the Trial of the Sekhemas for Overwhelming Toxicity).

Skill Use Notes
Lightning Rod Opener Starting skill, early main clear
Lightning Arrow Main damage Chains off Lightning Rod
Frost Bomb Bosses/elites Applies Exposure to lower cold resistance
Stormcaller Arrow Late-leveling relay Especially strong once you have Herald of Thunder
Gas Arrow Poison transition Persistent poison clouds; multi-stacks poison with Scattershot

Transition timing: at level 22, after your first ascendancy grants Overwhelming Toxicity, respec fully into poison nodes and switch to a physical bow (note: elemental damage doesn't scale poison at this point — not until Plaguefinger).

Mapping

Mapping is essentially one button: Poisonburst Arrow → the pack detonates.

Skill Role
Poisonburst Arrow Main clear; every enemy in the arrows' area gets poisoned
Herald of Plague Spreads your strongest poison to surrounding enemies
Bursting Plague (support) Triggers when poison spreads — enemies explode for % max life

Bossing (single target)

Skill Role
Toxic Growth Spawns pustules at the boss's feet
Gas Arrow Detonates pustules + stacks multiple poisons
Poisonburst Arrow Also detonates pustules for burst damage
Vine Arrow Slows + amplifies damage over time on poisoned enemies
Despair Curse; massively lowers boss chaos resistance

Key support: Garukhan's Resolve — double crit chance / a chance for crit damage to double again. Recommended in Toxic Growth (or your main skill). Alternative: Blindside.

Auras / Buffs

Skill Benefit
Wind Dancer Big "more" Evasion; when hit, Gale Force blinds and poisons attackers
Ghost Dance Restores Energy Shield based on Evasion when hit
Withering Presence Auto-stacks Wither around you, increasing chaos damage taken by enemies
Herald of Thunder Supports clear during the Stormcaller Arrow phase

Skill Rotations

Mapping (one-button):

Poisonburst Arrow → poison spreads → Bursting Plague chains → reposition, keep firing
Elites / tanky leftovers: add Toxic Growth

Bossing (multi-button):

1. Pre-cast at the boss spawn: Vine Arrow + Despair
2. Boss appears → maintain Vine Arrow / Despair debuffs
3. Toxic Growth spawns pustules → detonate with Poisonburst Arrow / Gas Arrow
4. Loop the Toxic Growth detonations until the boss dies
5. Refresh Vine Arrow + Despair as needed

Ascendancy (Pathfinder)

Take the nodes in order:

  1. Overwhelming Toxicity — doubles maximum poison stacks per enemy (cost: -35% poison duration, offset by frequent Toxic Growth detonations). The foundation of the entire build.
  2. Path Seeker (with its adjacent small nodes) — 5 passive points total, essentially a free expansion.
  3. Relentless Pursuit — immunity to all Slows (Chilled Ground / Temporal Chains, etc.), a huge mapping mobility upgrade.
  4. Running Assault — 50% less Movement Speed penalty while using skills; Heavy Stun immunity while Sprinting, rewarding active dodging.

Passive Tree

Pathing Priorities / Key Notables

The original doesn't list specific notable names (full node IDs require the planner), but it clearly emphasizes these groups:

Progression milestones


Stat Priorities

Offense (high to low)

Iron rule: poison inherits the damage composition of the hit that applied it — a poison from a physical hit does NOT benefit from chaos damage modifiers applied post-hit.

  1. Your bow is everything: high physical + (after Plaguefinger) high elemental
  2. +# Level of all Projectile Gems
  3. % increased Damage (any type)
  4. +# Intelligence / Dexterity (to meet gear/gem requirements)
  5. # to Fire / Cold / Lightning / Physical Damage to Attacks
  6. % Global Physical Damage
  7. % Increased Attack Speed
  8. Gain % as extra Phys/Chaos/Fire/Cold/Lightning
  9. Bow Attacks fire an Additional Arrow
  10. % increased Chance to Shock
  11. % increased Mana gained per Enemy Killed

Rough jewel affix priority:

Defense (high to low)

  1. All four resistances (elemental + chaos) capped at 75% (mandatory)
  2. + Maximum Life
  3. Evasion Rating (your main avoidance source)
  4. Energy Shield (recovered on hit via Ghost Dance)
  5. Wind Ward (instant on-hit, massively raising your max single-hit survivability)
  6. Movement Speed (active dodging)
  7. Blind (reduces enemy accuracy)

Gearing Strategy

Campaign

Slot Priority affixes / notes
Bow High Physical Damage above all; other damage types don't scale poison (until Plaguefinger); socket damage Runes
Body / Helm / Gloves / Boots Life + Evasion + resistances
Belt / Amulet / Rings Attributes + Life + resistances

All-purpose vendor regex:

"ts: S|\d+% i.+mov|d Ph|ds .+Da|ll P|k Sp"

Searches: Sockets / Move Speed / Inc Phys / Flat Phys / Flat Ele / Projectile Skills Level / Attack Speed.

Early Mapping

Slot Recommendation
Bow Slivertongue (usable at level 39) carries you all the way to red maps
Quiver Cadiro's Gambit (superb value bridge); or Visceral Quiver for crit
Body Hybrid Evasion/ES base, max out Life / ES / resistances
Helmet Eva/ES hybrid until you have Subterfuge Mask, then pure ES
Gloves / Boots / Belt / Jewelry Keep stacking Life + ES + Evasion + resistances

Endgame

Slot Recommendation
Bow Voltaxic Rift (chaos damage can Shock, freeing up Lightning affix space; lower crit but poison doesn't mind); or a high-crit physical bow
Bow / Off-hand Rigwald's Ferocity locked in the swap; set Poisonburst Arrow to Weapon Slot 2 in the gem panel
Quiver Maximize "bonuses gained from Equipped Quiver"-related affixes
Body Eva/ES hybrid or pure ES
Helmet High pure ES (requires Subterfuge Mask allocated first)
Gloves Plaguefingerthe true gear-pool liberator: elemental damage starts scaling poison, activating every elemental affix on jewels/bow
Belt Headhunter (mapping BiS); or Ryslatha's Coil (physical-route alternative)
Jewel Megalomaniac / Heart of the Well / From Nothing

The original provides 4 complete gear templates: Campaign / Maps / Voltaxic Hybrid / Physical Hybrid.


Mana Sustain

Neither Poisonburst Arrow nor Gas Arrow is cheap per shot — without a plan, your clear stalls. Run all three at once:

  1. Your best Mana Flask
  2. A Sapphire Basic Jewel with at least 1 line of Recover 2% of Mana on Kill
  3. Gain # Mana per Enemy Killed on your Bow / Quiver

Quoting the original: "a Sapphire Jewel with % of Mana on Kill and a source of Gain # Mana per Enemy Killed from either your bow or quiver smooth out any mana issues you have".


Playstyle Tips


Optional Campaign Buffs

The original notes: "These bonuses are minor, if you picked something different, don't worry too much!"

Act / Location Recommendation
Act 2 / Valley of the Titans Medallion (+30% Charm Charges / +1 Charm Slot)
Act 3 / Venom Crypts Venom Draught (+25% Stun Threshold)
Act 4 / Halls of the Dead Resistance test (+5% to one resistance)
Act 4 / Abandoned Prison Goddess of Justice (+30% Flask Mana Recovery)
Interlude 2 / Qimah Seven Pillars (+15% Global Defences)

Summary


For the full planner / node IDs / affix ranges, see 构建详解.md in the same directory and the planner links on the original page.