Phase 1: Campaign Clear (1-65)
Prioritize unlocking rune slots. Return to the Rune Master in town after each act. Early runes: Fire (damage) + Cold (defense), no need for perfect combos. Start runic infusion in Act 3 for maximum early benefit.
Phase 2: Early Mapping (65-80)
The first 30 maps are critical. Max Atlas nodes for map sustain and rarity first. Shift rune configuration toward elemental resonance, stacking main-element runes based on your build.
Phase 3: Endgame Push (80-95)
Pivot Atlas tree to Runes of Aldur branch, unlock Verissium Sentry upgrades. Collect T14+ maps for Aldur attempts. Currency priority: Gear > Runes > Crafting.