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Frostbolt CoC Comet Oracle

Druid · Oracle · Hauptskill: Frostbolt · Patch 0.5.4

von maxroll (imported) · aktualisiert 2026-07-10

Frostbolt forks through packs via the Snakepit ring, chaining explosions that feed Cast on Critical and rain Comets for massive AoE damage. Snakepit in the left ring slot is the heart of the build; level with Ice Nova and Cold Infusion Remnants until it drops, then hold one button and watch the screen freeze and shatter.

Skill-Setup — All — Min Maxed

Frostbolt Wildshards III Vilenta's Propulsion Supercritical Rising Tempest Inspiration II Cast On Critical Comet Living Bomb Player Inspiration II Concentrated Effect Supercritical Frost Wall Spell Cascade Fortress Supercritical Ingenuity II Arcane Tempo II Frost Bomb Overabundance Spell Echo Strip Away Ingenuity II Elemental Weakness Heightened Curse Persistence II Inspiration II Cursed Ground Ritualistic Curse Convalescence Persistence II Second Wind III Ingenuity II Mana Remnants Dissipate II Interlude Sigil Of Power Magnified Effect II Persistence II Ingenuity II
Leveling-Fortschritt (12 Phasen)
Campaign — Act 1
Ice Nova Controlled Destruction Ice Bite Frost Darts Controlled Destruction Arcane Tempo Frost Bomb Overabundance Spell Cascade Cold Snap Magnified Effect Controlled Destruction Wolf Pounce Arctic Armour
Campaign — Act 2
Ice Nova Controlled Destruction Considered Casting Ice Bite Frost Darts Controlled Destruction Considered Casting Frost Bomb Overabundance Spell Echo Cold Snap Magnified Effect Controlled Destruction Elemental Weakness Heightened Curse Inspiration Wolf Pounce Arctic Armour
Campaign — Act 3 to Maps
Ice Nova Considered Casting Astral Projection Ice Bite II Frost Darts Considered Casting Elemental Focus Cold Penetration Frost Wall Icicle Spell Cascade Ingenuity Frost Bomb Overabundance Spell Echo Ingenuity Cold Snap Magnified Effect II Elemental Focus Ingenuity Elemental Weakness Heightened Curse Inspiration Persistence II Wolf Pounce Siphon Elements Dissipate II Interlude Arctic Armour
Maps
Ice Nova Magnified Effect II Astral Projection Supercritical Ice Bite II Frost Darts Elemental Focus Considered Casting Supercritical Cold Penetration Frost Wall Spell Cascade Icicle Ingenuity II Fortress Frost Bomb Overabundance Spell Echo Ingenuity II Strip Away Cold Snap Magnified Effect II Ingenuity II Elemental Focus Rising Tempest Cast On Critical Comet Living Bomb Player Inspiration II Supercritical Elemental Weakness Heightened Curse Inspiration II Focused Curse Arcane Tempo II Sigil Of Power Persistence II Ingenuity II Magnified Effect II Siphon Elements Dissipate II Interlude III
Frostbolt+ CI — Frostbolt Swap
Frostbolt Acceleration III Scattershot II Supercritical Ice Bite II Cast On Critical Comet Living Bomb Player Inspiration II Supercritical Frost Wall Spell Cascade Fortress Supercritical Ingenuity II Frost Bomb Overabundance Spell Echo Strip Away Ingenuity II Elemental Weakness Inspiration II Persistence II Heightened Curse Cursed Ground Convalescence Second Wind III Persistence II Ingenuity II Sigil Of Power Persistence II Ingenuity II Magnified Effect II
High Budget — Min Maxed
Frostbolt Wildshards III Vilenta's Propulsion Inspiration II Ice Bite II Rakiata's Flow Frost Wall Spell Cascade Fortress Ingenuity II Magnified Effect II Arcane Tempo II Cast On Critical Comet Living Bomb Player Inspiration II Concentrated Effect Elemental Focus Cast On Critical Comet Impetus II Inspiration II Concentrated Effect Elemental Focus Frost Bomb Strip Away Ingenuity II Magnified Effect II Inspiration II Arcane Tempo II Elemental Weakness Heightened Curse Persistence II Inspiration II Cursed Ground Ritualistic Curse Convalescence Persistence II Second Wind III Ingenuity II Mana Remnants Dissipate II Interlude Sigil Of Power Magnified Effect II Persistence II Ingenuity II
Min Maxed — Set 1
Frostbolt Wildshards III Vilenta's Propulsion Inspiration II Rakiata's Flow Ice Bite II Cast On Critical Comet Inspiration II Elemental Focus Concentrated Effect Impetus II Blink Dialla's Desire Ingenuity II Uhtred's Augury Frost Wall Spell Cascade Fortress Magnified Effect II Arcane Tempo II Glaciation Frost Bomb Spell Echo Strip Away Magnified Effect II Arcane Tempo II Sigil Of Power Magnified Effect II Persistence II Arcane Tempo II Remnants Of Kalguur Dissipate II Explosive Transmutation Magnified Effect II Arbiter's Ignition Spell Cascade Inspiration II Shocking Rift Siphon Elements Dissipate II Interlude Mana Remnants Dissipate II Interlude Khatal's Rejuvenation Spark Pierce III Vilenta's Propulsion Rakiata's Flow Inspiration II Ice Bite II
All — Act 1
Ice Nova Controlled Destruction Magnified Effect Frost Darts Controlled Destruction Arcane Tempo Frost Bomb Overabundance Spell Cascade Cold Snap Magnified Effect Controlled Destruction Wolf Pounce Arctic Armour
All — Act 2
Ice Nova Controlled Destruction Magnified Effect Considered Casting Frost Darts Controlled Destruction Considered Casting Frost Bomb Overabundance Spell Echo Cold Snap Magnified Effect Controlled Destruction Elemental Weakness Heightened Curse Inspiration Wolf Pounce Arctic Armour
All — Act 3 to Maps
Ice Nova Considered Casting Astral Projection Magnified Effect II Frost Darts Considered Casting Elemental Focus Cold Penetration Frost Wall Icicle Spell Cascade Ingenuity Frost Bomb Overabundance Spell Echo Ingenuity Cold Snap Magnified Effect II Elemental Focus Ingenuity Elemental Weakness Heightened Curse Inspiration Persistence II Wolf Pounce Siphon Elements Dissipate II Interlude Arctic Armour
All — Maps
Ice Nova Magnified Effect II Astral Projection Supercritical Rising Tempest Frost Darts Elemental Focus Considered Casting Supercritical Cold Penetration Frost Wall Spell Cascade Icicle Ingenuity II Fortress Frost Bomb Overabundance Spell Echo Ingenuity II Strip Away Cold Snap Magnified Effect II Ingenuity II Elemental Focus Rising Tempest Cast On Critical Comet Living Bomb Player Inspiration II Supercritical Elemental Weakness Heightened Curse Inspiration II Focused Curse Arcane Tempo II Sigil Of Power Persistence II Ingenuity II Magnified Effect II Siphon Elements Dissipate II Interlude III
All — Frostbolt Swap
Frostbolt Acceleration III Scattershot II Supercritical Arcane Tempo II Cast On Critical Comet Living Bomb Player Inspiration II Supercritical Frost Wall Spell Cascade Fortress Supercritical Ingenuity II Frost Bomb Overabundance Spell Echo Strip Away Ingenuity II Elemental Weakness Inspiration II Persistence II Heightened Curse Cursed Ground Convalescence Second Wind III Persistence II Ingenuity II Sigil Of Power Persistence II Ingenuity II Magnified Effect II

Ausrüstung (14 Slots)

Silk Robe
BodyArmour · unique
Tasalian Focus
Offhand · rare
Golden Charm
Charm3 · unique
Thawing Charm
Charm2 · unique
Dousing Charm
Charm1 · magic
Ring
Ring · unique
Utility Belt
Belt · unique
Ancestral Tiara
Helm · rare
Gold Ring
Ring2 · rare
Runeforged Sirenscale Gloves
Gloves · rare
Sekhema Sandals
Boots · rare
Absent Amulet
Amulet · rare · gewährt Metadata/Items/Gems/SkillGemCastOnCritical
Chiming Staff
Weapon2 · rare
Runic Fork
Weapon · unique

Passivbaum (159 zugewiesen)

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Keystones & Notables (72)

Vollständiger Guide

Frostbolt CoC Comet Oracle — Full Guide (0.5.4)

Source: maxroll.gg/poe2/build-guides/frostbolt-cast-on-crit-comet-oracle Version: Path of Exile 2 — 0.5.4 Class: Druid → Oracle | Main skills: Frostbolt (Cast on Critical → Comet)


Build Overview

This build is centered on Frostbolt, using the unique ring Snakepit to convert Frostbolt's Pierce behavior into Fork, so your projectiles split on hit and chain-trigger explosions. Every explosion is another chance to crit, which reliably feeds energy into Cast on Critical and triggers Comet to crash down for massive area damage.

Snakepit must be worn in the left ring slot — it is the core of the entire build.

Core loop:

  1. Frostbolt hits an enemy → Snakepit triggers Fork → multiple projectiles keep weaving through the pack.
  2. Frostbolt + Frost Wall: detonating the wall's ice crystals produces a burst of crits.
  3. Every crit feeds energy into the Cast on Critical meta gem.
  4. At full energy → Comet slams down, and Living Bomb remnants amplify the damage again.
  5. At high investment, an Absent Amulet (Cast on Critical implicit) lets you run two CoC setups at once, staggering Comets across the screen.

Before you get Snakepit, level with Ice Nova / Frost Darts powered by Cold Infusion Remnants.


Pros & Cons

Pros

Cons


Skills Breakdown

Leveling (Acts 1-5)

Skill Role
Ice Nova Main clear skill — must be empowered with Cold Infusion, or it only deals 1/3 damage
Frost Darts Single-target damage, consumes Cold Infusion for the explosion
Frost Bomb Generates Cold Infusion Remnants + Elemental Exposure
Frost Wall Blocks enemies + creates ice crystals that Snap / Ice Nova can detonate
Snap Detonates frozen enemies, automatically generating Cold Infusion
Early utility skills Shred, Volcano (once you reach Clearfell Encampment)
Backup Attuned Wand + Mana Drain in your weapon swap for mana emergencies

Key reminder: casting Ice Nova / Frost Darts without Cold Infusion deals only 1/3 damage. Always pick up remnants first.

Mapping

Early maps (before Snakepit / on a budget)

Once Snakepit is on

Skill Role
Frostbolt (main) Practically the only button you press — silky-smooth clear
Frost Wall Occasional cast to block rares / chain single-target explosions

Bossing

Step Action
1 Elemental Weakness to lower resistances
2 Frost Bomb to apply Elemental Exposure
3 Drop a Frost Wall right on top of the boss
4 Frostbolt to detonate the ice crystals
5 CoC auto-triggers Comet onto the boss

CoC setups (Snakepit + CoC):

Auras / Buffs

Skill Role
Sigil of Power Damage boost while standing in the area (requires a Chiming Staff)
Elemental Weakness Mandatory resistance reduction for single-target fights
Blink Premium mobility — near-zero cooldown when paired with Temporalis

Skill Rotation

Campaign clear loop: Frost Bomb to generate Infusion → Ice Nova to detonate crystals → Snap to execute frozen mobs → Frost Wall for positioning.

Endgame clear loop: hold down Frostbolt — Snakepit forks + wall detonations, CoC auto-drops Comets.

Endgame single-target loop: Elemental Weakness → Frost Bomb → Frost Wall on the boss → Frostbolt to detonate crystals → both CoC Comets landing in staggered waves.


Ascendancy (Oracle)

Take the nodes in this order:

  1. The Unseen Path — reveals hidden passive nodes only Oracles can see; the gateway to later Keystones.
  2. Forced Outcome — all hits are treated as critical hits, but with reduced crit damage. Stack 30-40% crit chance to maximize the value.
  3. (The third node follows your build's direction — keep strengthening crit / casting / defense.)
  4. Entwined Realities — lets you allocate nodes around Keystones without pathing to them; combined with Time-Lost Sapphire + Heroic Tragedy this is the key to late-game scaling.


Passive Tree

Allocation Priority

Campaign: prioritize attribute nodes (meet gear/gem Str/Dex/Int requirements) + Intelligence for life and mana.

Early maps: add hybrid life/energy shield nodes (e.g. Patient Barrier, +% Max ES).

Mid-to-late game: pivot to the Energy Shield route — Illuminated Crown, Convalescence (faster ES recovery) + Frozen Limit / Infused Limits (raise your Cold Infusion stack cap).

Key Notables

Notable Effect
Patient Barrier +% Max ES, your early ES starting point
Illuminated Crown +Max ES + faster start of ES recharge
Convalescence +ES recharge rate + faster start of recharge
Frozen Limit Raises Cold Infusion stack cap
Infused Limits Raises Cold Infusion stack cap
Natural Energies +40% Max ES (via Heroic Tragedy transformation)
Corrupted Vision +30% spell crit (via Heroic Tragedy transformation)
Steel Bastion +40% elemental damage (via Heroic Tragedy transformation)

Keystones (allocated through Entwined Realities, no pathing needed)

Jewel Routing


Stat Priorities

Offense

Priority Stat Notes
1 +Cold Spell Skill Levels / +All Spell Skill Levels Your main damage multiplier — scales exponentially per level; wanted on weapon, amulet, and some armour pieces
2 Crit Chance Forced Outcome wants 30-40%; the key to triggering CoC
3 Crit Multiplier Push toward 500%+ at high investment; craftable on Time-Lost Sapphire
4 Cast Speed Faster casts = more crits = more frequent CoC triggers
5 Cold / Elemental Damage Tertiary scaling from passives + gear

Defense

Stage Focus
Campaign 1000+ Max Life, all resistances at 75%, Armour
Early Maps Hybrid life + ES (aim for 1500-2000 life + 1000-2000 ES), % ES Recharge
Mid Maps Switch to Chaos Inoculation at 5000-6000 ES
Endgame Pure ES (target 8000-15000+), % ES Recharge Rate, Faster Start of ES Recharge

Key Stat Targets

Stage Max Life Max ES Crit Chance Crit Multi Cast Speed
Campaign 1000+ 200-500 30-50% 150-200% 1.0-1.5
Early Maps 1500-2000 1000-2000 40-60% 200-300% 1.5-2.0
Mid Maps 2000+ (pre-CI) 5000-6000 50-70% 300-400% 2.0+
Endgame 0 (CI) 8000-15000+ 70%+ 500%+ 2.5+

Gearing Strategy

Campaign

Slot Priority Affixes
Weapon +Cold Spell Levels / +All Spell Levels (Wand / Focus / Staff)
Body Armour +Max Life; pick up ES where convenient
Boots +% Movement Speed
Rings/Amulet +Cast Speed, life, resistances
Weapon Swap Talisman (enables the Pounce movement skill)

Early Mapping

Slot Priority Affixes
Weapon Keep stacking Spell Levels; consider a Chiming Staff (enables Sigil of Power)
Body Armour ES + % Increased ES Recharge; start with +30 Spirit
Helmet/Gloves/Boots Increased ES Recharge Rate (your core defensive mechanic)
Ring (left) Snakepit — mandatory
Ring (right) Life, resistances, Cast Speed
Amulet Cast Speed, +Cold Spell Levels
Overall Stay hybrid life + ES until you reach the 5000-6000 ES threshold

Endgame

Slot Recommendation
Weapon Corrupted Runeseeker's Call, 6 runes + Legacy of Lifesprig socket (+9 All Spell Levels, huge Blink CD reduction — arguably the "best weapon in the game" for this build)
Amulet Absent Amulet (CoC implicit) — unlocks the second CoC setup; stack +Spirit, +2 All Spell Levels, Cast Speed
Ring (left) Snakepit (anoint Split Shot)
Ring (right) % Increased Mana Cost Efficiency (offsets the extreme mana costs)
Body Armour Max ES + % ES Recharge + +Spirit
Boots ES + % ES Recharge + Movement Speed + 15 Spirit
Helmet Raven-Touched Shard slot → anoint Zarokh's Gift (+1 Jewel Socket)
Belt (chase) Mageblood or Headhunter
Accessory (chase) Temporalis — up to 2s/2.4s cooldown reduction on all skills; blazing-fast Blink
Jewels Time-Lost Sapphire (multiple), Heroic Tragedy
Optional Rakiata's Flow (map clear only, reduces boss resistances)

Expanding your Spirit pool: +50 Spirit amulet, +15 Spirit boots, the Profane Commander Keystone, Dialla's Desire on Blink, Uhtred's Boon (Expedition 10 Runes, permanent +10 Spirit).

Ward synergy: run at least one Runeforged piece (gloves preferred) with 100+ Ward to support the Explosive Transmutation and Siphon Elements + Remnants of Kalguur combos.


Mana Sustain

Stage Solution
Campaign Your Mana Flask is your lifeline — the "+% Amount Recovered" suffix is mandatory; in a mana crisis, swap to Attuned Wand + Mana Drain in the weapon swap
Early Maps Two jewels with "Recover 2% Max Mana on Kill" refill you automatically while clearing; stack +% Mana Regen and +Max Mana on passives
Boss fights Layer everything: +% Flask Mana Recovery Rate, Mana Regen, a big Max Mana pool (Intelligence)
Maps (once Mana Remnants unlock) "Mana Remnants basically solve mapping mana entirely" — no extra gear investment needed
Very high damage (high spell levels) % Increased Mana Cost Efficiency ring + Time-Lost Sapphire "Notables in Radius also grant 3% Mana Cost Efficiency" (desecrate craft) — stack multiple notables into an effective cost reduction

Key warning: do not blindly stack spell levels without Mana Cost Efficiency — you will run yourself dry instantly.


Gameplay Tips

Defense & Survival

Infusion Remnants (Campaign-critical)

CoC Triggering (Mapping stage)

Snakepit Ring Notes

Chaos Inoculation Switch

Advanced Play

Rarity Farming


Summary

Stage Key Milestone
Acts 1-3 Ice Nova + Cold Infusion system, Frost Darts for single target
Acts 4-5 Add CoC + Comet for single target, prepare the transition
Early Maps Get Snakepit → switch to the Frostbolt playstyle
Mid Maps Stack ES to 5000-6000 → allocate Chaos Inoculation
Late Game Double CoC + Time-Lost Sapphire jewel maxing + optional Temporalis/Spark variants

The soul of this build is the Snakepit + Cast on Critical + Comet trigger chain. The early game is essentially a "setup phase" — the moment the core unique comes online, the build transforms completely. Prioritize getting Snakepit; everything else is just steadily stacking ES and spell levels for a smooth ride to endgame.


Note: this guide is sourced from maxroll.gg. For the full planner data, see the maxroll planner pm39d0py (JavaScript-rendered, cannot be scraped as plain HTML).