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Oil Grenade Witchhunter

Mercenary · Witchhunter · Hauptskill: Oil Grenade · Patch 0.5.4

von maxroll (imported) · aktualisiert 2026-07-10

A beginner-friendly league starter built around grenades: Oil Grenade ignites and chain-explodes packs, while Explosive and Cluster Grenade burst down rares. Stack Evasion into Sorcery Ward via Obsessive Rituals, then let Queen of the Forest convert it into raw speed for a fast, tanky demolitions playstyle.

Skill-Setup — Aspirational — Endgame Single Target

Oil Grenade Primal Armament II Fire Infusion Magnified Effect II Suffuse Fire Mastery Explosive Grenade Primal Armament II Fire Infusion Elemental Focus Scattershot II Rakiata's Flow Cluster Grenade Primal Armament II Fire Infusion Elemental Focus Payload Close Combat II Flash Grenade Splinter II Demolisher II Brutality III Soul Thief Heft Rapid Shot Martial Tempo Nimble Reload Mobility Inspiration II Maim War Banner Daresso's Passion Magnified Effect II Expanse Persistence II Charge Infusion Wind Dancer Maim Attrition
Leveling-Fortschritt (8 Phasen)
Campaign — Act 1
Explosive Grenade Scattershot Primal Armament Frost Bomb Flash Grenade Scattershot Magnified Effect Player Default Crossbow Scattershot Martial Tempo Unique Skill Gem Herald Of Ash Magnified Effect Rapid Shot Martial Tempo Nimble Reload
Campaign — Act 2
Explosive Grenade Primal Armament II Scattershot II Frost Bomb Flash Grenade Magnified Effect Scattershot II Player Default Crossbow Martial Tempo Scattershot II Unique Skill Gem Herald Of Ash Magnified Effect Gas Grenade Primal Armament II Fire Infusion Rapid Shot Martial Tempo Nimble Reload
Campaign — Act 3+
Oil Grenade Primal Armament II Fire Infusion Magnified Effect II Explosive Grenade Primal Armament II Scattershot II Fire Infusion Flash Grenade Splinter II Demolisher II Rapid Shot Martial Tempo Nimble Reload Player Default Crossbow Martial Tempo Scattershot II Frost Bomb War Banner Unique Skill Gem Herald Of Ash Magnified Effect
Campaign — Act 4+
Oil Grenade Primal Armament II Fire Infusion Magnified Effect II Explosive Grenade Primal Armament II Scattershot II Fire Infusion Flash Grenade Splinter II Demolisher II Rapid Shot Martial Tempo Nimble Reload Cluster Grenade Primal Armament II Fire Infusion Elemental Focus Player Default Crossbow Martial Tempo Scattershot II Frost Bomb War Banner Unique Skill Gem Herald Of Ash Magnified Effect Scavenged Plating
Maps
Oil Grenade Primal Armament II Fire Infusion Magnified Effect II Suffuse Explosive Grenade Primal Armament II Scattershot II Fire Infusion Deliberation Cluster Grenade Primal Armament II Fire Infusion Elemental Focus Payload Flash Grenade Splinter II Demolisher II Rapid Shot Martial Tempo Nimble Reload Mobility Frost Bomb War Banner Unique Skill Gem Herald Of Ash Magnified Effect Scavenged Plating
Endgame — Endgame Clear
Oil Grenade Primal Armament II Fire Infusion Magnified Effect II Suffuse Fire Mastery Explosive Grenade Primal Armament II Fire Infusion Deliberation Expedite II Elemental Focus Cluster Grenade Primal Armament II Fire Infusion Elemental Focus Payload Close Combat II Flash Grenade Splinter II Brutality III Soul Thief Uruk's Smelting Rapid Shot Martial Tempo Nimble Reload Mobility Inspiration II Maim War Banner Daresso's Passion Magnified Effect II Expanse Persistence II Unique Skill Gem Herald Of Ash Magnified Effect II Fire Mastery Charge Infusion Wind Dancer Maim
Endgame — Endgame Single Target
Oil Grenade Primal Armament II Fire Infusion Magnified Effect II Suffuse Fire Mastery Explosive Grenade Primal Armament II Fire Infusion Elemental Focus Scattershot II Deliberation Cluster Grenade Primal Armament II Fire Infusion Elemental Focus Payload Close Combat II Flash Grenade Splinter II Brutality III Soul Thief Uruk's Smelting Rapid Shot Martial Tempo Nimble Reload Mobility Inspiration II Maim War Banner Daresso's Passion Magnified Effect II Expanse Persistence II Charge Infusion Wind Dancer Maim Attrition
Aspirational — Endgame Clear
Oil Grenade Primal Armament II Fire Infusion Magnified Effect II Uruk's Smelting Splinter III Explosive Grenade Primal Armament II Fire Infusion Expedite II Elemental Focus Rakiata's Flow Cluster Grenade Primal Armament II Fire Infusion Elemental Focus Payload Close Combat II Rapid Shot Martial Tempo Nimble Reload Mobility Inspiration II Maim War Banner Daresso's Passion Magnified Effect II Expanse Persistence II Unique Skill Gem Herald Of Ash Magnified Effect II Fire Mastery Charge Infusion Wind Dancer Maim Wolf Pounce Mark Of Siphoning Martial Tempo III

Ausrüstung (14 Slots)

Siege Crossbow
Weapon · rare
Ancient Visor
Helm · unique
Smuggler Coat
BodyArmour · unique
Prismatic Ring
Ring · rare
Prismatic Ring
Ring2 · rare
Pearlescent Amulet
Amulet · rare
Polished Bracers
Gloves · rare
Drakeskin Boots
Boots · rare
Utility Belt
Belt · rare
Thawing Charm
Charm1 · unique
Stone Charm
Charm2 · magic
Ultimate Life Flask
Flask1 · magic
Gargantuan Mana Flask
Flask2 · unique
Silver Charm
Charm3 · unique

Passivbaum (125 zugewiesen)

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Keystones & Notables (33)

Vollständiger Guide

Oil Grenade Witchhunter — Full Guide (0.5.4)

Source: maxroll.gg/poe2/build-guides/oil-grenade-witchhunter-build-guide Version: Path of Exile 2 — 0.5.4 (Return of the Ancients) Class: Mercenary → Witchhunter | Main skills: Oil Grenade Author: Crouching_Tuna (PoE Franchise Director)


Build Overview

This is a beginner-friendly league starter built around Grenades as its core combat mechanic. You lob Oil Grenade as your main clearing projectile — white and blue packs go up in chain-reaction Ignite explosions — then swap to Explosive Grenade and Cluster Grenade for delayed, high-impact burst against tough rares and elites.

Defensively, the build stacks Evasion as its backbone. The ascendancy notable Obsessive Rituals converts 50% of your lost Armour/Evasion into Sorcery Ward — a barrier layer that absorbs physical, chaos, and elemental damage alike. Add the Queen of the Forest body armour, which converts Evasion Rating into movement speed, and you get a playstyle that is fast, tanky, and constantly blowing things up.

Core gameplay loop:

  1. Toss Oil Grenades on the move, triggering the Zealous Inquisition ascendancy plus Herald of Ash for screen-wide Ignite chains;
  2. Against tough rares/elites: War Banner → Rapid Shot to build 15 Heat → Explosive Grenade consumes the Heat for a +50% Fire burst;
  3. Flash Grenade doubles as mobility/crowd control/Armour Break (generating Endurance Charges with The Molten One's Gift);
  4. Frost Bomb applies elemental Exposure to bosses and rares.

Pros & Cons

Pros

Cons


Skill Breakdown

Leveling (Acts 1-2)

Mapping

Bossing (single target)

Auras / Buffs

Skill Rotations

Mapping rotation:

  1. See a pack, throw Oil Grenade (clears whites and blues)
  2. See a rare, switch to Explosive Grenade
  3. In danger? Flash Grenade and get out

Boss rotation:

  1. War Banner for the buff (builds Glory)
  2. Rapid Shot until you hit 15 Heat
  3. Explosive Grenade consumes the Heat for +50% Fire
  4. Explosive Grenade on cooldown? Fill with Cluster Grenade
  5. Flash Grenade for stance break + Armour Break + Endurance Charges
  6. Frost Bomb to keep Exposure on the boss

Ascendancy (Witchhunter)

Take the nodes in this order (one respec needed later):

  1. Zealous Inquisition — kill-triggered buff that powers the Herald of Ash screen-wide explosions; your clearing cornerstone
  2. Pitiless Killer — assassinate bonus against recently-killed-adjacent enemies, guaranteeing Oil Grenade pops the first target
  3. Judge, Jury, and Executioner (temporary) — early damage; respec out as soon as you have high-Evasion gear
  4. Obsessive Rituals (replaces #3) — converts 50% of lost Armour/Evasion into Sorcery Ward, your endgame survival core
  5. Ceremonial Ablution — amplifies Sorcery Ward alongside Obsessive Rituals

Timing note: Only take Obsessive Rituals and Ceremonial Ablution together, after completing your final ascendancy trial and owning high-Evasion gear. Taking them early actively shrinks your defenses.


Passive Tree

Pathing Priorities / Key Notables

Notable What it does
Cluster Bombs More grenade damage, but +50% fuse duration (feels bad early; offset later by Volatile Grenades / Short Fuse II)
Volatile Grenades Reduces the grenade fuse-delay penalty
Sand in the Eyes Blinded enemies get -20% accuracy — effectively multiplies your Evasion by 1.2
Charge Regulation Spend an Endurance Charge for 20% more Evasion Rating
Wind Dancer +10% Evasion per stage (up to 3 stages)
The Molten One's Gift Armour Break passive bonus; once taken, link Armour Break II + Armour Demolisher II to Flash Grenade
Obsessive Rituals (ascendancy synergy) 50% of lost Armour/Evasion converted to Sorcery Ward
Ceremonial Ablution Raises the Sorcery Ward cap

Stat Priorities

Offense

  1. % increased Elemental Damage (gear/tree/jewels)
  2. % increased Attack / Grenade / Projectile / Crossbow / Two-Handed Weapon Damage
  3. +Level to Projectile Skills / Attack Skills
  4. Crossbow % Physical Damage (main affix)
  5. Added Fire / Physical Damage to Attacks (rings, gloves)
  6. % of Damage as Extra Fire (jewels, Charms)
  7. % Attack Speed
  8. % Area of Effect (clear optimization)
  9. % Cooldown Recovery Rate (shorter grenade CDs)
  10. Crit stats (minor — this build doesn't go crit)

Defense

  1. Life (on every slot)
  2. Evasion Rating (on every slot; absolutely core once you wear Queen of the Forest)
  3. Elemental resistances (75% soft cap)
  4. Chaos resistance (aim for 75%, not mandatory)
  5. Sorcery Ward (the ascendancy conversion layer)
  6. Armour (early hybrid phase only, fades in endgame)
  7. Deflection affixes (endgame layer, direct damage reduction)
  8. Charms against Bleed / Stun / Freeze
  9. Movement Speed (important early, unnecessary once you have Queen of the Forest)

Jewel Priorities

Regular Rare Jewels:

Heart of the Well (stronger, pricier):


Gearing Strategy

Campaign

Early Mapping

Endgame

Aspirational


Key Uniques at a Glance

Unique Slot Role
Queen of the Forest Body Armour Evasion → movement speed; the absolute Evasion core (unlocks at level 51)
Decree of Acuity Helmet 20% Blind-synergy Evasion amplification; corrupt for Spirit
Headhunter Belt Best-in-slot endgame mapping
Mageblood Belt Flask synergy, massive Sorcery Ward numbers
Bombard Crossbow Weapon +1 Grenade Level, dominant early
Changeling Talisman Weapon swap Endgame speed tech (Pounce mobility)
Rite of Passage of the Boar Charm 20% damage reduction + 20% physical converted to Fire

Mana Sustain

The problem: rising gem levels push Mana costs high enough to choke both mapping and boss fights.

Solutions:

  1. Mana Gained on Kill (mapping sustain)

    • Roll it as a crossbow suffix or on rare jewels
    • Every kill refunds a chunk directly
  2. Mana Leech (boss sustain)

    • Link it to Flash Grenade as a support gem
    • Instant mana back on hit
  3. Lavianga's Spirits Flask (reliable sustain)

    • Flat Mana Regen with sustained uptime (great for boss fights with no adds to kill)
    • Unlocks the Crystal Elixir damage passive
  4. Mana Cost Efficiency (endgame optimization)

    • Jewel affix that reduces skill Mana costs

Playstyle Tips


Summary

Oil Grenade Witchhunter is one of the most reliable league starters of the PoE2 0.5.4 era:

Play this if you are:

Skip it if you: