Blasphemy Cursebot Lich — Full Guide (0.5.4)
Source: maxroll.gg/poe2/build-guides/blasphemy-cursebot-lich-endgame-build-guide Version: Path of Exile 2 — 0.5.4 Class: Witch → Lich | Main skills: Blasphemy (curse auras)
Build Overview
This is a party-play-only support Lich. The Blasphemy gem converts multiple curse skills into permanent auras that automatically debuff everything near you, while the Lich ascendancy nodes Necromantic Conduit / Blackened Heart grant Unholy Might to your allies — scaled off your maximum mana — amplifying the whole group's damage.
Straight from the guide: "Your core revolves around applying Enfeeble, Vulnerability, Despair, and Temporal Chains though Blasphemy."
In short, it's a "0-button build": walk up to your teammates, walk into the packs, and the auras buff your allies and stack debuffs on the monsters automatically. "Bosses that should be threatening start feeling like level 1 white mobs; they move slower, deal less damage."
What you bring:
- Multi-curse stacking amplifies damage taken by 10x or more (original: "Curse any monster infinitely to take 10x+ more damage")
- Sceptre buffs turn your carry into a raid boss (original: "Make your carry a raid boss with scepter buffs and unholy might")
- Temporal Chains and Enfeeble crush enemy attack and movement speed
- Rupture the Soul triggers party-wide chaos explosions
Pros & Cons
Pros
- Infinitely stackable curses — a single target can take 10x+ damage
- Sceptre + Unholy Might can double your carry's output or better
- Trivially easy to play (0-button build)
- Dominant in group play
Cons
- Only meaningful in a party
- Can feel squishy at times
- Needs lvl 70+ before you can start assembling it
Skills In Depth
Leveling
The guide assumes you've finished the campaign and hit lvl 68+ before swapping into this build, so there's no dedicated leveling setup. Level with any familiar Witch starter (Spark / Bone Spear / a generic minion setup).
Mapping
Blasphemy is the container, permanently hosting these 4 curses:
| Skill | Icon | Effect |
|---|---|---|
| Enfeeble | Reduces enemy damage dealt | |
| Vulnerability | Increases physical damage taken, shreds armour | |
| Despair | Lowers chaos resistance, amplifies Rupture the Soul | |
| Temporal Chains | Slows — massively suppresses boss attack and action speed |
Bossing
Boss tactics are identical to mapping — wrap the boss in your curse auras and stand inside your carry's presence range to keep them buffed:
"walk around, curse stuff, stay in range of your carry to buff them, and loot the Divine Orbs."
Auras / Buffs
The Alpha's Howl helmet doubles your presence radius — you can stand further back, still buff the carry, and stay safer.
The ascendancy's Unholy Might is the core ally buff, and its damage scales with your maximum mana — which is why every gear slot revolves around Int / max Mana / Spirit.
Physical variant:
"For the Phys variant, switch to sceptre with attack speed and replace Elemental Weakness with Vulnerability in your Blasphemy."
Skill Rotation
There is no rotation. This is a 0-button build — Blasphemy applies every curse automatically, and Incessant Cacophony keeps enemies cursed even after they leave the aura.
Ascendancy (Lich)
Take the nodes in order:
- Necromantic Conduit & Blackened Heart (first cluster) — grants Unholy Might to nearby allies, scaling with your maximum mana.
- Incessant Cacophony (second cluster) — curses persist after monsters leave the aura — a huge mapping smoothness upgrade.
- Rupture the Soul (third cluster) — cursed enemies that die explode with chaos damage across the party's area; combined with Despair / Darkness Enthroned's -chaos res, it's considered one of the strongest keystones in the game.
Passive Tree
Priorities / Key Notables
- Key keystone: Chaos Inoculation — life capped at 1, complete chaos immunity, and ES + the Lich bonuses provide enormous EHP. Original: "Chaos Inoculation makes you immune to chaos damage in exchange for your health being capped at one. This is a huge deal knowing you're getting an incredible amount of EHP."
- Pathing strategy: "take just enough Strength and Dexterity for your gear and skill requirements, then all in on Intelligence."
- Int drives maximum Mana, and Unholy Might's output is tied directly to max Mana.
- Energy Shield pathing over Life.
The guide's planner identifiers are
CURSEBOTLICHPLANNER2GUIDE/j0mit0o0— open the maxroll planner in a browser for the full node sequence.
Stat Priority
Offense
| Stat | Notes |
|---|---|
| Intelligence | Your main damage amplifier — converts to max Mana, which scales the Unholy Might you give allies |
| Curse Effect | Curse effect bonuses, stacked via ascendancy and jewellery |
| Allies' Damage (sceptre) | A perfectly rolled sceptre alone gives allies ~240% extra damage (before attack speed / crit / added elemental) |
| Attack Speed (phys variant) | The physical variant wants sceptre attack speed |
Defense
| Stat | Notes |
|---|---|
| Energy Shield | Your only real defensive resource. Original: "It is very important to itemize your character with as much Energy Shield as possible" |
| Maximum Mana | Dual-purpose — a defensive buffer AND the basis of Unholy Might |
| Resistances | Cap the standard three via gear |
| Chaos Resistance | Not needed — Chaos Inoculation grants immunity |
Gearing
Campaign / Early Mapping
The guide assumes the campaign is done; no dedicated leveling gear is listed.
Endgame Recommendations
| Slot | Recommendation | Key mods |
|---|---|---|
| Body Armour | Vile Robe (Unique) | High ES + resistances + Int |
| Weapon | Sceptre (any base) | "allies damage" mods, stackable to ~240%; plus attack speed / crit damage / added elemental |
| Helmet | Alpha's Howl (Unique) | Doubles presence radius; swap for a pure ES helmet if you keep dying |
| Gloves | The Prisoner's Manacles (Unique) | Slow magnitude +~30% — bosses in slow motion |
| Boots | Rare | 100+ Mana, Int, 30–35% movement speed |
| Belt | Darkness Enthroned (Unique) | "invaluable" — holds soul cores; grants +24% extra damage against cursed targets and -20% chaos res |
| Amulet | Rare | Must have the The Howling Primate glyph + +50 Spirit; plus Mana / Int / triple res |
| Ring 1 | Doedre's Damning (Unique) | Mandatory if you want to hang one more curse |
| Ring 2 | Grip of Kulemak (Unique) | Or a breach ring (Mana / Mana% / Int / res) |
Mana Sustain
The Lich core is stacking Mana (not mana recovery) — every slot should carry Mana and Int where possible.
Also track Spirit (to fund the auras):
- King in the Mist quest reward: +30 Spirit
- Iganduk quest reward: +30 Spirit
- Sceptre: +200 Spirit
- Amulet: +50 Spirit
- Body Armour: +45 Spirit
- Alpha's Howl: +50 Spirit
"If for some reason you're lacking spirit, you can drop the 30% allies damage runes in your scepter for spirit runes."
Tips & Tricks
- Positioning first: Alpha's Howl's doubled presence lets you stand back from the frontline while still buffing the carry.
- Curse persistence: Incessant Cacophony keeps debuffs on targets that leave your aura — so don't chase monsters, keep buffing the carry.
- Team optimization: the more mature your teammates' builds, the more your multipliers pay out.
- Attribute fixes: short on attributes? "Slot a Soul Core of Zantipi into your helmet" or "swap one triple-res on the chest for reduced requirements."
- Comfort: stack enough ES early on — otherwise you really are squishy.
Summary
Blasphemy Cursebot Lich is a support build made entirely for group content. It deals no damage of its own; instead, curse auras + Unholy Might + Rupture the Soul double (or better) your carry's output while leaving bosses slow, sluggish, and resistance-shredded. The skill floor is as low as it gets (0 buttons) — but it only makes sense in a party.
"This is a 0 button build that is HIGHLY effective and can buff your group's damage by double if not more."