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Lightning Arrow Deadeye

Ranger · Deadeye · Habilidad principal: Lightning Arrow · Patch 0.5.4

por maxroll (imported) · actualizado 2026-07-10

Lightning Arrow chains and Herald of Thunder Shock explosions deliver screen-level clear, while 20 stacked Lightning Rods + Voltaic Mark + Tornado Shot burst down bosses. A clear four-stage progression takes you from Evasion leveling through hybrid ES into crit and endgame Chaos Inoculation.

Configuración de gemas — CI Endgame

Lightning Arrow Pinpoint Critical Rakiata's Flow Charged Shots II Scattershot II Fork Lightning Rod Deliberation Primal Armament II Scattershot II Garukhan's Resolve Rigwald's Ferocity Mirage Deadeye Lightning Arrow Persistence II Ingenuity II Primal Armament II Eonyr's Thunder Herald Of Thunder Magnified Effect Pinpoint Critical Elemental Focus Lightning Infusion Primal Armament II Wind Dancer Blind Magnified Effect Ghost Dance Ingenuity II Uhtred's Omen Barrage Arcane Tempo III Ingenuity II Persistence II Tornado Shot Persistence II Martial Tempo II Overabundance II Primal Armament II Voltaic Mark Persistence Rhoa Mount Blind Minion Mastery
Progresión de subida (6 etapas)
Act 1
Lightning Arrow Martial Tempo Pierce Lightning Rod Scattershot Concentrated Effect Herald Of Thunder Magnified Effect Primal Armament Barrage Arcane Tempo Freezing Salvo Hourglass Execute Voltaic Mark Persistence Frost Bomb Electrocuting Arrow Persistence Martial Tempo
Act 2
Lightning Arrow Martial Tempo Pierce Lightning Rod Scattershot Concentrated Effect Herald Of Thunder Primal Armament Electrocute Barrage Arcane Tempo Freezing Salvo Hourglass Execute Voltaic Mark Persistence Frost Bomb Electrocuting Arrow Persistence Martial Tempo
Act 3
Lightning Arrow Lightning Infusion Charged Shots Primal Armament II Scattershot II Lightning Rod Scattershot Concentrated Effect Primal Armament II Herald Of Thunder Magnified Effect Primal Armament II Electrocute Barrage Arcane Tempo Ingenuity Wind Dancer Blind Magnified Effect Tornado Shot Overabundance Persistence Primal Armament II Voltaic Mark Persistence Lightning Mastery Tame Beast Loyalty Electrocuting Arrow Persistence Martial Tempo
Early
Lightning Arrow Lightning Infusion Primal Armament II Scattershot II Charged Shots II Lightning Rod Scattershot Primal Armament II Concentrated Effect Herald Of Thunder Magnified Effect II Primal Armament II Electrocute Barrage Ingenuity Arcane Tempo II Wind Dancer Blind Magnified Effect Tornado Shot Primal Armament II Persistence II Overabundance II Voltaic Mark Persistence Lightning Mastery Tame Beast Loyalty Electrocuting Arrow Persistence II Martial Tempo III
Hybrid Non-Crit
Lightning Arrow Lightning Infusion Lightning Exposure Primal Armament II Scattershot II Charged Shots II Lightning Rod Martial Tempo II Scattershot II Concentrated Effect Primal Armament II Deliberation Mirage Deadeye Lightning Arrow Persistence II Ingenuity II Electrocute Herald Of Thunder Magnified Effect II Elemental Focus Primal Armament II Electrocute Wind Dancer Blind Magnified Effect Ghost Dance Ingenuity II Barrage Ingenuity Arcane Tempo II Tornado Shot Persistence II Overabundance II Primal Armament II Martial Tempo II Voltaic Mark Lightning Mastery Persistence II Rhoa Mount Minion Mastery Blind II
Hybrid Crit
Lightning Arrow Fork Pinpoint Critical Primal Armament II Scattershot II Charged Shots II Lightning Rod Deliberation Martial Tempo II Scattershot II Primal Armament II Rigwald's Ferocity Mirage Deadeye Lightning Arrow Persistence II Ingenuity II Primal Armament II Eonyr's Thunder Herald Of Thunder Magnified Effect II Pinpoint Critical Lightning Infusion Elemental Focus Primal Armament II Wind Dancer Blind Magnified Effect Ghost Dance Ingenuity II Uhtred's Omen Barrage Arcane Tempo Persistence II Ingenuity II Tornado Shot Persistence II Primal Armament II Overabundance II Martial Tempo II Voltaic Mark Persistence Lightning Mastery Rhoa Mount Minion Mastery Blind

Equipo (15 ranuras)

Wrapped Cap
Helm · rare
Slipstrike Vest
BodyArmour · rare
Lunar Amulet
Amulet · rare
Dualstring Bow
Weapon · rare
Stalking Bracers
Gloves · rare
Sleek Boots
Boots · rare
Heavy Belt
Belt · rare
Amethyst Ring
Ring · rare
Sapphire Ring
Ring2 · rare
Volant Quiver
Offhand · rare
Ultimate Mana Flask
Flask2 · magic
Ultimate Life Flask
Flask1 · magic
Stone Charm
Charm1 · magic
Amethyst Charm
Charm2 · magic
Thawing Charm
Charm3 · magic

Árbol de pasivas (128 asignados)

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Piedras angulares y notables (33)

Guía completa

Lightning Arrow Deadeye — Full Guide (0.5.4)

Source: maxroll.gg/poe2/build-guides/lightning-arrow-deadeye Version: Path of Exile 2 — 0.5.4 Class: Ranger → Deadeye | Main skills: Lightning Arrow


Build Overview

This is a ranged bow DPS build whose core loop revolves around Lightning Arrow:

The build is all about safe long-range damage + screen-level clear speed, chewing through map packs with Shock chain reactions.


Pros & Cons

Pros

Cons


Skill Breakdown

Leveling

Phase Skill Notes
Early Freezing Salvo Strong burst skill for early tough monsters
From Act 2 Lightning Arrow Main damage, gradually replaces Salvo

Mapping

Skill Role
Lightning Arrow Main clear, Pierce chains
Herald of Thunder Chain reactions on Shocked kills
Barrage Use on cooldown, empowers LA / LR
Voltaic Mark For tough elites / map bosses

Bossing (single target)

Skill Role
Tornado Shot Place directly on the boss for extra multiplied damage
Voltaic Mark Raises Shock chance and magnitude
Lightning Rod Stack to 20, detonated by LA
Barrage The single-target burst switch
Lightning Arrow Detonates the Rods and the Tornado

Auras / Buffs

Skill Role
Herald of Thunder Lightning explosions on Shocked kills
Wind Dancer Massive Evasion boost
Ghost Dance Recovers ES when hit (based on Evasion)
Rhoa Mount Mount — the perfect partner for LA's shoot-while-moving
Tame Beast (Haste beast) Optional: big boost to clear and damage

Spirit budget: you need +95 Spirit total to cover Herald + Wind Dancer + Ghost Dance + (Rhoa / Tame Beast).

Skill Rotations

Clearing rotation (4 steps)

  1. Fire Lightning Arrow into the pack
  2. Shock procs, Herald of Thunder chain-clears the screen
  3. Tough elite → Barrage + Lightning Rod burst
  4. Map boss → add Voltaic Mark

Single-target rotation (5 steps)

  1. Place Tornado Shot on the boss
  2. Apply Voltaic Mark (keep it up)
  3. Stack 20 Lightning Rods
  4. Pop Barrage
  5. Lightning Arrow detonates all Rods + the Tornado

Ascendancy (Deadeye) — in order

  1. Gathering Winds — stacking buff for attack speed / movement speed / Evasion; your early offense-and-defense core
  2. Point Blank — projectiles deal more damage at close range, a big single-target boost
  3. Endless Munitions — an extra arrow for LA / LR, boosting both clear and single target
  4. Mirage Deadeye — unlocks the Mirage Deadeye skill; with LA it hugely improves clear and Rod trigger efficiency

Passive Tree

The maxroll planner data requires JavaScript rendering, so exact node IDs and coordinates can't be fetched over HTTP. Below are the guiding principles; see the official planners for full paths:

Staged allocation

Stage Focus
Early Campaign Meet attribute requirements first (Int, Dex, Str); take base Evasion + Life nodes
Hybrid Phase Move onto ES/EV hybrid bases; the key node Subterfuge Mask opens the ES helmet path
Hybrid Crit Once your bow has +% crit chance, enable the crit notable cluster
CI (Chaos Inoculation) Full chaos immunity, abandoning the life pool; rely on Ghost Dance recovery; take every high-ES node

Allocation philosophy


Stat Priorities

Offense (most to least important)

  1. Bow quality — high physical + elemental damage is the build's ceiling
  2. Additional arrowsBow Attacks Fire an Additional Arrow is a direct multiplier
  3. + skill levels+# to Level of all Projectile Gems
  4. Flat damage — added attack damage from every source
  5. Attributes — Intelligence (for Hand of Wisdom) and Dexterity
  6. Added elemental damage# to Fire/Cold/Lightning/Physical damage to Attacks
  7. Increased physical damage% Global Physical Damage
  8. Projectile speed
  9. Attack speed% increased Attack Speed
  10. Extra damage conversionGain % Damage as extra Fire/Cold/Lightning
  11. Shock chance% increased Chance to Shock
  12. Mana on Kill — mandatory for sustain

Defense (most to least important)

  1. Capped resistances — all three elemental maxed; chaos by stage
  2. Life pool+# to Maximum Life (pre-CI)
  3. Evasion Rating — your main avoidance
  4. ES + Ghost Dance — on-hit recovery
  5. Wind Ward — big-hit mitigation, covering the hits Evasion misses

Gearing Strategy

Campaign

Slot Affix priority
Bow Flat physical + elemental damage, high-level base, socket a Storm Rune
Body Life / Evasion / resistances / some +Spirit
Helmet Life / Evasion / resistances
Gloves Flat damage / Life / Evasion
Boots Life / Evasion / resistances / movement speed
Belt Life / Evasion / resistances
Amulet Life / resistances / +Spirit / attributes
Rings Flat damage / Life / resistances
Quiver Flat damage / Evasion / Life

Early Mapping / Hybrid phase

Slot Affix priority
Bow High phys + elemental + crit chance (if available) + projectile skill levels
Body ES/EV hybrid base + Life + resistances + Spirit
Helmet High ES first (Subterfuge Mask) + Evasion + resistances
Gloves EV/ES hybrid + flat damage
Boots EV/ES + resistances + movement speed
Belt Life / Evasion / resistances
Amulet Life + Intelligence + hitting the 95 Spirit budget + damage
Rings Flat damage + Life + resistances + attack speed
Quiver Additional arrows + flat damage + Evasion + Mana on Kill
Jewels Emerald Jewel + #% increased bonuses gained from Equipped Quiver

Endgame (crit / CI final phase)

Slot Keywords
Bow Crit chance + high damage + projectile levels
Body Max ES base + enough Evasion to feed Ghost Dance
Helmet Max ES + Evasion
Gloves Hand of Wisdom and Action (Int converts to damage)
Boots ES + Evasion + triple resistance (chaos can be dropped)
Belt Headhunter (mapping king) or a high-ES rare belt
Amulet Intelligence + skill levels + ES + damage
Rings Intelligence + ES + damage + attack speed
Quiver Additional arrows + high Int bonus + elemental damage, or Visceral Quiver for crit
Jewels Emerald + Int + the Quiver bonus multiplier

Key Uniques

Unique Slot Role
Hand of Wisdom and Action Gloves Int converts directly to damage; buy once you have several Int suffixes
Headhunter Belt The strongest endgame clearing belt, stacking rare-monster buffs
Visceral Quiver Quiver Fills in crit chance during the crit transition
Walker of the Wilds (Bow) One of your mana solutions

Mana Sustain

Mana is a problem on this build. The sustain plan:

  1. Mandatory affix: at least one Sapphire Jewel with Recover 2% of Mana on Kill and Gain # Mana per Enemy Killed (socketed for Quiver or Bow)
  2. Supporting measures
    • A high-quality Mana Flask
    • Walker of the Wilds (the mana miracle-worker)
    • Mana Leech on gear
  3. Combat adaptation
    • Regular map bosses / clearing: Walker + Mana Leech keeps you flowing
    • Hard single-target: pair Mana Flask + Mana on Kill

Playstyle Tips

Understanding Shock

Waystone (map) mods to avoid

Gear bases

Jewel priorities

Survival optimization

Gem management

Permanent campaign rewards


Summary

Lightning Arrow Deadeye is the definitive ranged clearing king of the current patch — Shock chains + Herald of Thunder deliver screen-level clear speed, while the Lightning Rod stacking + Tornado Shot + Barrage rotation handles bosses.

The progression path is crystal clear: Salvo bridge early → LA takes over → Hybrid defenses → crit conversion → endgame CI. Every stage has explicit gear goals and matching ascendancy support, making it great for players going from league start week one through long-term season grinding.

The weaknesses are mana management and sensitivity to the Ailment Threshold map mod — solved with the right affixes and by dodging bad map mods. Once you've internalized the 5-step single-target loop and 4-step clearing loop, this is one of the most comfortable bow experiences PoE2 has to offer.