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Skeletal Sniper Infernalist

Witch · Infernalist · Habilidad principal: Skeletal Sniper · Patch 0.5.4

por maxroll (imported) · actualizado 2026-07-10

A pure summoner Infernalist where you play commander, not carry: a mixed skeleton army of Snipers, Reavers, Clerics, Storm Mages, and Brutes does the fighting. The signature burst is the Skeletal Sniper Command — Gas Arrows detonating against ignited enemies for your biggest single-target hits. No mandatory uniques from Act 1 to T16+, with layered ES, block, and minion-mitigation defenses.

Configuración de gemas — Min-Max Reavers & Snipers

Skeletal Warrior Weapon Skill Sacrificial Lamb Last Gasp Amanamu's Tithe Deathmarch Summon Infernal Hound Romira's Requital Meat Shield II Last Gasp Elemental Army Fire Mastery Skeletal Reaver Feeding Frenzy II Muster Tecrod's Revenge Martial Tempo II Uul Netols Embrace Pain Offering Danse Macabre Ablation Brutus Brain Persistence II Magnified Effect II Skeletal Cleric Arcane Tempo II Meat Shield II Last Gasp Persistence II Skeletal Storm Mage Conduction Muster Overcharge Feeding Frenzy II Esh's Radiance Skeletal Brute Bidding III Persistence II Magnified Effect II Last Gasp Physical Mastery Skeletal Sniper Muster Feeding Frenzy II Dialla's Desire Martial Tempo II Last Gasp Despair Cursed Ground Heightened Curse Focused Curse Inspiration II Persistence II Convalescence Ingenuity II Persistence II Second Wind III Upwelling Summon Spectre Muster Feeding Frenzy II Rage III Martial Tempo II Minion Mastery
Progresión de subida (9 etapas)
Act 1 - Step 1
Unearth Skeletal Sniper Scattershot Fire Infusion Volcano Ignition Skeletal Warrior Weapon Skill Contagion Unleash Frost Bomb
Act 1 - Step 2
Unearth Brutality Skeletal Sniper Scattershot Fire Infusion Volcano Ignition Arcane Surge Skeletal Warrior Weapon Skill Last Gasp Contagion Unleash Frost Bomb
Act 1 - Step 3
Unearth Brutality Skeletal Sniper Scattershot Last Gasp Volcano Ignition Arcane Surge Skeletal Warrior Weapon Skill Last Gasp Frost Bomb Raging Spirits Fire Infusion Last Gasp
Act 2 & New Supports
Unearth Brutality II Skeletal Sniper Scattershot II Last Gasp Fire Infusion Volcano Ignition Arcane Surge Skeletal Warrior Weapon Skill Last Gasp Infernal Legion Frost Bomb Strip Away Raging Spirits Last Gasp Minion Melee Splash Fire Infusion Elemental Weakness Inspiration Heightened Curse Summon Infernal Hound Last Gasp Loyalty
Act 3 & New Supports
Unearth Feeding Frenzy Brutality II Skeletal Sniper Last Gasp Scattershot II Feeding Frenzy Volcano Arcane Surge Ignition II Skeletal Warrior Weapon Skill Sacrificial Lamb Last Gasp Frost Bomb Magnified Effect Strip Away Raging Spirits Last Gasp Minion Melee Splash Feeding Frenzy Pain Offering Meat Shield Elemental Army Elemental Weakness Spell Cascade Inspiration Summon Infernal Hound Loyalty Last Gasp Meat Shield
Act 4 & New Supports
Unearth Feeding Frenzy II Brutality III Muster Skeletal Sniper Scattershot II Last Gasp Muster Feeding Frenzy II Volcano Arcane Surge Ignition III Arcane Tempo II Skeletal Warrior Weapon Skill Sacrificial Lamb Last Gasp Meat Shield II Frost Bomb Magnified Effect Strip Away Ingenuity II Raging Spirits Last Gasp Feeding Frenzy Minion Melee Splash Pain Offering Meat Shield II Elemental Army Danse Macabre Elemental Weakness Cursed Ground Inspiration II Heightened Curse Summon Infernal Hound Loyalty Last Gasp Meat Shield II Skeletal Cleric Last Gasp Arcane Tempo II Meat Shield II Skeletal Reaver Muster Last Gasp Brutality III
Early Reavers & Snipers
Skeletal Warrior Weapon Skill Sacrificial Lamb Last Gasp Meat Shield II Summon Infernal Hound Loyalty Meat Shield II Last Gasp Elemental Army Fire Mastery Skeletal Reaver Brutality III Muster Last Gasp Feeding Frenzy II Minion Melee Splash II Pain Offering Danse Macabre Meat Shield II Elemental Army Ablation Skeletal Cleric Arcane Tempo II Meat Shield II Last Gasp Elemental Army Skeletal Storm Mage Conduction Muster Feeding Frenzy II Overcharge Skeletal Brute Bidding III Persistence II Last Gasp Magnified Effect II Skeletal Sniper Muster Feeding Frenzy II Gambleshot Brutality III Martial Tempo II Vulnerability Heightened Curse Cursed Ground Inspiration II Focused Curse Unearth Muster Feeding Frenzy II Brutality III Pin II
Mid Reavers & Snipers
Skeletal Warrior Weapon Skill Sacrificial Lamb Last Gasp Meat Shield II Deathmarch Summon Infernal Hound Romira's Requital Meat Shield II Last Gasp Elemental Army Fire Mastery Skeletal Reaver Feeding Frenzy II Muster Tecrod's Revenge Minion Melee Splash II Martial Tempo II Pain Offering Danse Macabre Ablation Brutus Brain Persistence II Skeletal Cleric Arcane Tempo II Meat Shield II Last Gasp Elemental Army Skeletal Storm Mage Conduction Muster Feeding Frenzy II Overcharge Last Gasp Skeletal Brute Bidding III Persistence II Magnified Effect II Last Gasp Skeletal Sniper Muster Feeding Frenzy II Gambleshot Martial Tempo II Minion Mastery Despair Cursed Ground Heightened Curse Inspiration II Focused Curse Unearth Muster Feeding Frenzy II Pin II Rage III Martial Tempo II Convalescence Ingenuity II Persistence II Second Wind III Upwelling
Late Splash Belt
Skeletal Warrior Weapon Skill Sacrificial Lamb Last Gasp Amanamu's Tithe Deathmarch Summon Infernal Hound Romira's Requital Meat Shield II Last Gasp Elemental Army Fire Mastery Skeletal Reaver Feeding Frenzy II Muster Tecrod's Revenge Martial Tempo II Minion Mastery Pain Offering Danse Macabre Ablation Brutus Brain Persistence II Magnified Effect II Skeletal Cleric Arcane Tempo II Meat Shield II Last Gasp Persistence II Skeletal Storm Mage Conduction Muster Overcharge Feeding Frenzy II Esh's Radiance Skeletal Brute Bidding III Persistence II Magnified Effect II Last Gasp Skeletal Sniper Muster Feeding Frenzy II Martial Tempo II Last Gasp Minion Mastery Despair Inspiration II Heightened Curse Cursed Ground Focused Curse Persistence II Convalescence Ingenuity II Persistence II Second Wind III Upwelling Summon Spectre Muster Feeding Frenzy II Rage III Martial Tempo II Minion Mastery

Equipo (14 ranuras)

Twig Circlet
Helm · rare
Rattling Sceptre
Weapon · rare
Sapphire Ring
Ring · rare
Pilgrim Vestments
BodyArmour · unique
Emblem Crest Shield
Offhand · rare
Amber Amulet
Amulet · rare
Ruby Ring
Ring2 · rare
Rawhide Belt
Belt · rare
Torn Gloves
Gloves · rare
Giant Mana Flask
Flask2 · magic
Grand Life Flask
Flask1 · magic
Amethyst Charm
Charm1 · magic
Lattice Sandals
Boots · unique
Antidote Charm
Charm2 · magic

Árbol de pasivas (79 asignados)

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Piedras angulares y notables (17)

Guía completa

Skeletal Sniper Infernalist — Full Guide (0.5.4)

Source: maxroll.gg/poe2/build-guides/skeletal-sniper-infernalist-build-guide Version: Path of Exile 2 — 0.5.4 Class: Witch → Infernalist | Main skills: Skeletal Sniper (Summon Skeletons system)


Build Overview

This is a pure summoner Witch · Infernalist whose core burst comes from Skeletal Snipers. You never deal damage yourself — you play the commander / support role:

The build needs no mandatory uniques and runs from league start through T16+ maps; later you can layer in Evergrasping Ring / Bones of Ullr / Prism Guardian / Uul-Netol's Embrace for more damage and utility.

Pros

Cons


Skills In Depth

Skeletal Sniper (main DPS — sniping) Skeletal Reaver (frontline tank) Skeletal Cleric (healing/Muster) Skeletal Storm Mage (Shock trigger) Skeletal Warrior (free with sceptre) Skeletal Brute (Intimidate)

Leveling (Acts 1–4)

Act 1

Act 2

Acts 3–4

Act 4 quest tip: hand the Shark Fin to Ngakanu for a permanent +30% Max ES.

Mapping

Sample mid/late Spirit allocation (totals grow with level/gear):

Unit Count Role
Skeletal Sniper 6 → 8+ Main DPS, Gas Arrow single-target explosions
Skeletal Reaver 3 → 5–8 Frontline, tanking + AoE
Skeletal Cleric 1–2 Healing + Muster damage trigger
Skeletal Storm Mage 1 Applies Shock, triggers Muster
Skeletal Brute 0–1 Command: Intimidate (enemies deal -10% damage)
Skeletal Warrior 2 Free from the Rattling Sceptre — never spend Spirit on more
Gargantuan Wasp Spectre 2 (late) Bound in Ashen Forest; clear speed + Muster

Main links:

Bossing

Late-game min-max:

Pinnacle boss trick: swap Gambleshot on the Skeletal Sniper for Last Gasp so they survive 4 extra seconds after dying.

Auras / Buffs / Reservation

Summon Infernal Hound + Loyalty (early/mid) → Romira's Requital (late) — a constant 10% damage reduction Volcano + Arcane Surge — automatic mana recovery Elemental Weakness + Efficiency I — lower mana cost Pain Offering + Efficiency I (optional) — lower mana cost Convalescence — emergency ES refill when the shield bottoms out

Skill Rotation

Early loop (Acts 1–4):

  1. Volcano (ignite the ground + spawn Raging Spirits)
  2. Command the Skeletal Snipers to fire Gas Arrows
  3. Frost Bomb for Exposure
  4. (Later) Pain Offering / Elemental Weakness / Unearth

Mid loop (mapping):

  1. Skeletal Reaver Command → Enrage
  2. Pain Offering (damage buff)
  3. Skeletal Brute Command → Intimidate (enemies deal -10% damage)
  4. Despair (curse)
  5. Unearth (corpses)
  6. Convalescence when ES drops

Late loop (min-max, nearly automatic):

  1. Reaver Enrage
  2. Pain Offering pre-buff
  3. Despair
  4. Brute Intimidate
  5. Reactive Convalescence
  6. Minions auto-attack everything to death

Ascendancy (Infernalist)

Take the points in this order:

  1. Loyal Hellhound — unlocks Summon Infernal Hound. With Fire Exposure the dog ignites and applies fire exposure; with the Loyalty support, you take -10% damage the entire time the dog lives.
  2. Altered Flesh — reduces physical damage taken based on Chaos Resistance; with max fire res capped you also gain cold/lightning mitigation. The defensive heart of this ES build.
  3. Beidat's Will — +25% maximum Spirit at the cost of reserving 25% of Life. Take it when Spirit runs dry mid-game.
  4. Beidat's Hand or the two Life nodes — Beidat's Hand by default; if you're under 1400 life with low Chaos Resistance, take the Life nodes as a bridge.

Passive Tree

Key Notables

Attributes

Respec Timing


Stat Priority

Offense (descending impact)

  1. +# Level of all Minion Skills — dwarfs everything else; mandatory on weapon / helmet / amulet
  2. +# Spirit / % Increased Spirit — directly sets your minion count
  3. Minions and Allies have % Increased Damage
  4. Minions and Allies have +# to +# Additional Attack Physical Damage — Snipers/Reavers eat this directly
  5. Minions and Allies have % Increased Attack Speed

Defense (descending priority)

  1. Elemental resistances (Fire / Cold / Lightning) — 75% capped minimum; Chaos Res ≥ 60%
  2. % Increased Energy Shield
  3. +# Maximum Energy Shield
  4. +# Maximum Life
  5. Shield Block Chance
  6. % Faster Start of Energy Shield Recharge
  7. % Increased Energy Shield Recharge Rate

Stage targets

Stage ES Life Chaos Block
Campaign 200–300
Early Mapping 500+ 1000+ 60%+ 20%+
Endgame 2000+ 1500+ 75%+ 50%+

Gearing

Campaign

Early Mapping

Endgame Min-Max

Key Uniques at a Glance

Item Slot Purpose
Enfolding Dawn Weapon/shield Cheap early defensive unique
Bones of Ullr Boots Minion damage; Runeforge +5% movement speed
Trenchtimbre Shield Damage-oriented shield, replaces the block shield
Waveshaper Shield (Lv51) Defensive alternative to Enfolding Dawn
Evergrasping Ring Ring ×1–2 Minions gain extra Chaos damage (patch res elsewhere)
Prism Guardian Shield High ES + +2 Minion Levels
Ventor's Gamble Ring Fallback; can supply Spirit
Romira's Requital Ring Replaces Loyalty (Infernal Hound) mid-late
Dialla's Desire (Support gem) Skeletal Sniper single-target boost
Tecrod's Revenge (Support gem) The staple Skeletal Reaver support
Uul-Netol's Embrace (Support gem) Late Reaver upgrade
Esh's Radiance (Support gem) Pairs with Wasp Spectres
Brutus' Brain (Support gem) Pain Offering enhancement
Amanamu's Tithe (Support gem) Cleric healing boost

Mana Sustain

Three pillars:

  1. Volcano + Arcane Surge — mana refunds on every cast
  2. Elemental Weakness + Efficiency I — cheaper curses
  3. Pain Offering + Efficiency I (optional) — further savings

The original guide is emphatic: Volcano must carry Arcane Surge, and Elemental Weakness must carry Efficiency I — otherwise your mana bar won't hold.


Tips & Tricks


Summary

Skeletal Sniper Infernalist is one of the most reliable full-summoner builds in 0.5.4:

If you want a summoner that runs smoothly from Act 1 all the way to Pinnacle Bosses without a single rebuild — this is the answer.