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Arc Stormweaver

Sorceress · Stormweaver · Compétence principale: Arc · Patch 0.5.4

par maxroll (imported) · mis à jour 2026-07-10

A lightning caster built around the Arc + Orb of Storms interaction: Orbs generate Lightning Infusions that supercharge Arc with +200% More Damage and 6 extra chains for screen-clearing bursts. Archmage scales spell damage off Maximum Mana, so gearing stacks Mana + ES into a 6000+ ES Chaos Inoculation finish. Campaign in ~4 hours, Arbiter-ready in ~8.

Configuration des gemmes — Min-Max

Sigil Of Power Magnified Effect II Persistence II Ingenuity II Arcane Tempo III Arc Wildshards III Considered Casting Zenith II Deliberation Lightning Mastery Orb Of Storms Overabundance II Considered Casting Dissipate II Zenith II Deliberation Elemental Weakness Heightened Curse Cursed Ground Magnified Effect II Fire Mastery Persistence II Frost Bomb Strip Away Ingenuity II Long Fuse II Persistence II Arcane Tempo III Mana Tempest Arcane Tempo III Inspiration II Lightning Mastery Archmage Lightning Mastery Dialla's Desire Siphon Elements Dissipate II Interlude III Clarity Fire Mastery Mana Remnants Dissipate II Interlude III Uhtred's Augury Living Bomb Player Arbiter's Ignition Overabundance II Arcane Tempo III Ignition III Magnified Effect II
Progression de montée (12 étapes)
Campaign — Level 2: Clearfell
Firebolt Spark Frost Bomb Flame Wall
Campaign — Level 2: Defeat Areagne
Firebolt Spark Unleash Frost Bomb Flame Wall
Campaign — Level 3 to 5
Firebolt Spark Unleash Zenith Frost Bomb Flame Wall
Campaign — Level 6 to 13
Lightning Bolt Unleash Concentrated Effect Spark Unleash Zenith Orb Of Storms Overabundance Zenith Frost Bomb Flame Wall Arctic Armour
Campaign — Act 1
Lightning Bolt Unleash Concentrated Effect Arc Unleash Zenith Orb Of Storms Overabundance Zenith Frost Bomb Arcane Tempo Arctic Armour Deep Freeze
Campaign — Act 2
Sigil Of Power Magnified Effect Persistence Lightning Bolt Unleash Concentrated Effect Arc Unleash Considered Casting Zenith Orb Of Storms Overabundance Zenith Frost Bomb Strip Away Arcane Tempo Elemental Weakness Persistence Heightened Curse Mana Tempest Inspiration Arctic Armour Deep Freeze Glaciation
Campaign — Act 3
Sigil Of Power Magnified Effect Persistence Lightning Bolt Unleash Concentrated Effect Arc Unleash Considered Casting Zenith II Orb Of Storms Overabundance Zenith II Dissipate II Frost Bomb Strip Away Ingenuity Elemental Weakness Persistence Cursed Ground Mana Tempest Inspiration II Arcane Tempo II Arctic Armour Deep Freeze Glaciation Mana Remnants Dissipate II Interlude II
Campaign — Act 4
Sigil Of Power Magnified Effect Persistence Lightning Bolt Unleash Concentrated Effect Considered Casting Arc Unleash Considered Casting Zenith II Orb Of Storms Overabundance Zenith II Dissipate II Frost Bomb Strip Away Ingenuity II Elemental Weakness Persistence II Cursed Ground Heightened Curse Mana Tempest Inspiration II Arcane Tempo II Arctic Armour Deep Freeze Glaciation Mana Remnants Dissipate II Interlude III
Campaign — Act 5 / End of Campaign
Sigil Of Power Magnified Effect II Persistence II Arcane Tempo II Lightning Bolt Unleash Concentrated Effect Considered Casting Arc Unleash Considered Casting Zenith II Lightning Mastery Orb Of Storms Overabundance Zenith II Dissipate II Frost Bomb Strip Away Ingenuity II Long Fuse II Elemental Weakness Persistence II Cursed Ground Heightened Curse Mana Tempest Inspiration II Arcane Tempo II Lightning Mastery Arctic Armour Deep Freeze Glaciation Mana Remnants Dissipate II Interlude III Siphon Elements Dissipate II Interlude III Clarity
Maps — Early Maps
Sigil Of Power Magnified Effect II Persistence II Ingenuity II Arcane Tempo II Arc Considered Casting Zenith II Unleash Lightning Mastery Orb Of Storms Overabundance II Considered Casting Dissipate II Elemental Weakness Heightened Curse Cursed Ground Persistence II Frost Bomb Strip Away Ingenuity II Long Fuse II Mana Tempest Arcane Tempo II Inspiration II Lightning Mastery Archmage Lightning Mastery Siphon Elements Dissipate II Interlude III Clarity Mana Remnants Dissipate II Interlude III
Endgame
Sigil Of Power Magnified Effect II Persistence II Ingenuity II Arcane Tempo II Arc Wildshards III Considered Casting Zenith II Deliberation Lightning Mastery Orb Of Storms Overabundance II Considered Casting Dissipate II Zenith II Elemental Weakness Heightened Curse Cursed Ground Magnified Effect II Fire Mastery Frost Bomb Strip Away Ingenuity II Long Fuse II Persistence II Mana Tempest Arcane Tempo II Inspiration II Lightning Mastery Archmage Lightning Mastery Dialla's Desire Siphon Elements Dissipate II Interlude III Clarity Fire Mastery Mana Remnants Dissipate II Interlude III Living Bomb Player Arbiter's Ignition Overabundance Arcane Tempo III Ignition III Magnified Effect II
Aspirational
Sigil Of Power Magnified Effect II Persistence II Ingenuity II Arcane Tempo II Arc Wildshards III Considered Casting Zenith II Deliberation Lightning Mastery Orb Of Storms Overabundance II Considered Casting Dissipate II Zenith II Deliberation Elemental Weakness Heightened Curse Cursed Ground Magnified Effect II Fire Mastery Persistence II Frost Bomb Strip Away Ingenuity II Long Fuse II Persistence II Arcane Tempo II Mana Tempest Arcane Tempo II Inspiration II Lightning Mastery Archmage Lightning Mastery Dialla's Desire Siphon Elements Dissipate II Interlude III Clarity Fire Mastery Mana Remnants Dissipate II Interlude III Living Bomb Player Arbiter's Ignition Overabundance II Arcane Tempo III Ignition III Magnified Effect II

Équipement (15 emplacements)

Ancestral Tiara
Helm · rare
Thawing Charm
Charm1 · unique
Dousing Charm
Charm2 · magic
Golden Charm
Charm3 · unique
Lunar Amulet
Amulet · rare
Attuned Wand
Weapon · rare
Tasalian Focus
Offhand · rare
Sirenscale Gloves
Gloves · rare
Heavy Belt
Belt · unique
Breach Ring
Ring · rare
Breach Ring
Ring2 · rare
Sekhema Sandals
Boots · rare
Gargantuan Mana Flask
Flask2 · unique
Sacrificial Regalia
BodyArmour · unique
Chiming Staff
Weapon2 · rare

Arbre de passifs (107 alloués)

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Clés de voûte et notables (30)

Guide complet

Arc Stormweaver — Full Guide (0.5.4)

Source: maxroll.gg/poe2/build-guides/arc-stormweaver-build-guide Version: Path of Exile 2 — 0.5.4 Class: Sorceress → Stormweaver | Main skills: Arc


Build Overview

Arc Stormweaver is a lightning caster built around the Arc + Orb of Storms interaction. The loop is dead simple: Orb of Storms zaps the ground and generates Lightning Infusions; walk over to pick one up and your next Arc fires with +200% More Damage, +6 extra chains, and +50% Shock magnitude — instantly clearing the screen or bursting a boss.

Once you pick up Archmage, spell damage scales directly off Maximum Mana, so gearing pivots to stacking Mana + Energy Shield (ES). At 6000+ ES you swap to Chaos Inoculation (CI) for immunity to chaos damage and bleed. Fastest campaign clears run about 4 hours, with Arbiter reachable at around 8.

Pacing and feel:

Pros

Cons


Skills In Depth

Leveling (Lv 1 – Lv 14)

Mapping (Lv 14+)

Bossing

  1. Pre-place ×2 before the boss spawns to bank 2 Lightning Infusions
  2. Frost Bomb for Cold Exposure
  3. Drop 2 more Orbs of Storms to keep infusions flowing
  4. Dump Arc to consume infusions (each infusion = +200% More Damage + 6 chains)
  5. Elemental Weakness for the curse (early on it also triggers Archon of the Storm)
  6. Turn on Mana Tempest once Remnants are plentiful
  7. Stand in Sigil of Power and let it stack
  8. Living Bomb (later, with Arbiter's Ignition) on the boss to spawn an Elemental Archon

Auras / Reservation / Permanent Buffs

Skill Rotation

Mapping loop

Orb of Storms → Arc (consume Infusion, clear the pack) → move → repeat
Big packs: weave in one Mana Tempest

Boss loop

Pre-place Orb of Storms ×2, bank 2 Infusions
Boss spawns → Frost Bomb → Orb of Storms ×2 → unload Arc
→ Elemental Weakness → Sigil of Power → Mana Tempest
→ Maintenance: refresh Frost Bomb / Elemental Weakness / Orb of Storms

Ascendancy (Stormweaver)

Take the nodes in this order:

  1. Constant Gale (Act 2, first ascendancy from Trial of Sekhemas)
    • Permanent Arcane Surge: Cast Speed + Mana Regen
  2. Strike Twice (second ascendancy around Lv 40, Trial of Chaos)
    • Enables double Shock — from here on, Shock Magnitude / Ailment Magnitude become core damage mods
  3. Storm's Recollection (third; 3-floor Sekhemas or 4-floor combined Trial)
    • Larger Remnant pickup radius; Remnants respawn once, effectively doubling mana sustain + single-target damage
  4. Heavy Snows (fourth, preferred)
    • Double Chill slows enemy action speed — a lifesaver in clutch moments
    • Alternatives: Force of Will (big recovery during mana crises) or Refracted Infusion (more infusions from Frost Bomb / Living Bomb / Siphon Elements)

Passive Tree

Priorities / Key Notables

Notable Purpose
Arcane Intensity Maximum Mana → spell damage; core of the Archmage route
Ether Flow Mana Regen movement speed; mobility
Raw Mana Alternative/supplement to Arcane Intensity; Mana → spell damage
Lightning Quick Cast Speed
Drenched Shock effect bonus
Arcane Remnants Mana Remnant generation
Empowering Remnants Remnant effect
Efficient Casting Spell cost reduction (fixes mana sustain)
Conservative Casting Alternative cost reduction
Infusing Power Lightning Infusion generation rate
Everlasting Infusions Chance not to consume infusions
Shocking Limit / Infused Limits Infusion cap
Alternating Current (late) Shock Magnitude
Enhanced Barrier (late) Defense
Jewel picks: Frazzled / The Spring Hare / Calibration / Momentum (Megalomaniac)

Eldritch Battery From Nothing (high-priority jewel) — saves a ton of points by turning ES into a mana pool for Archmage.


Stat Priority

Offense (highest to lowest)

  1. + Skill Levels (most important)
      • to Level of all Lightning / Spell / Projectile Skills
  2. % Increased Damage (Spell / Lightning / Elemental)
  3. Critical Strike (Hit Chance / Crit Damage Bonus)
  4. Cast Speed
  5. Gain % Damage as Extra (Lightning / Cold / Fire)
  6. Lucky Damage (Lightning Lucky / Hit Lucky)
  7. Ailment Magnitude (Shocks / Ailments / Non-Damaging)
  8. Damage Penetrates Lightning / Elemental Resistance
  9. Maximum Mana (feeds Archmage) — Mana, % inc Maximum Mana, +Int
  10. Mana sustain (Mana Regen / Cost Efficiency)
  11. Weapon Set 2 Archon: Archon Buff Effect / Duration / shorter Recovery
  12. Weapon Set 2 Utility: Curse Magnitude / Skill Effect Duration

Defense

  1. Elemental Resistances (cap all three — mandatory)
  2. Maximum Energy Shield (% inc ES and flat ES bases)
  3. Faster Start of Energy Shield Recharge
  4. Chaos Inoculation (swap at 6000+ ES; chaos / bleed immunity)

Gearing

Campaign

Slot Priority mods / notes
Staff (main hand) High-DPS caster staff; a Voltaic Staff with built-in Lightning Bolt is recommended; socket it with an Artificer's Orb + Lesser Storm/Glacial/Desert/Iron Rune
Body / Helmet / Gloves / Belt As much Life and/or Energy Shield as possible
Boots ≥10% Movement Speed
Amulet + to Level of all Lightning / Spell / Projectile Skills
Weapon Set 2 From Lv 25+ run a Chiming Staff to feed Sigil of Power

Cheap trade-league uniques:

Early Mapping

Slot Priority mods
Wand + Focus (replacing the Staff) +Spell / Lightning Levels, % inc Lightning/Spell Damage, Gain % as Extra Elemental
Body / Helmet / Gloves Upgrade into higher Mana + Energy Shield pieces
Boots 25–35% Movement Speed
Amulet + to Level of all Spell Skills; Solar Amulet base + Heavy Ammunition Instill
Rings Cast Speed, Mana, Resistances
Body Armour (key) Must roll +47 Spirit to support Archmage (combine with any Solar Amulet to hit +60 Spirit)

Once you accumulate 6000+ ES, swap straight to Chaos Inoculation and stop stacking Life. Reach 100% IIR (Item Rarity) as early as possible.

Charms: Thawing (freeze immunity) / Dousing (ignite) / Golden (IIR) / Stone (stun)

Endgame

Slot Key mods / socketables
Wand Multiple +Spell Levels + multiple lightning/spell % + Crit/Cast Speed; socket Hedgewitch Assandra's Rune of Wisdom
Focus + Spell Levels, +Mana, Spell Damage, Cast Speed, Crit
Amulet + Spell Levels, high Mana, % inc Maximum Mana; Instill Lightning Rod; base Lunar (ES) / Gold (IIR) / Stellar (Attribute); 20% Quality
Helmet 300+ ES, Crit Hit Chance, % inc Arcane Surge Effect (Desecrated); socket Soul Core of Zalatl
Body Armour Provides the Spirit that feeds Archmage
Gloves High ES, high Mana, +Int; socket Kurgal's Gaze + Thane Grannell's Rune of Mastery
Boots 35% Movement Speed; socket Farrul's Rune of the Chase
Belt Rare Linen Belt, Mana Recovery + Mana + Strength
Rings + Mana, % inc Maximum Mana, Cast Speed; 20% Quality

Sigil of Power level: use a Chiming Staff + Perfect Essence of Sorcery, aiming for Lv 21+ (Lv 25+ later).

Key uniques:

Aspirational

Min-Max


Mana Sustain

Three approaches, run in parallel, from most to least important:

  1. Cost Efficiency (the best answer)
    • Notables: Efficient Casting / Conservative Casting
    • % increased Cost Efficiency gear mods
  2. Mana Remnant pickups (automation)
    • Storm's Recollection ascendancy (Remnants respawn once)
    • Needs ≥30% Crit to generate reliably
    • Notables: Arcane Remnants / Empowering Remnants
  3. Mana Regen / Recovery
    • Force of Will ascendancy (significant recovery at low mana)
    • % inc Mana Regen on gear, manual mana flasking

Stopgaps (tight budget):

The endgame answer: Lavianga's Spirits (no more mana flasking, provided you have 30%+ Crit).


Tips & Tricks

Positioning / survival

Lightning Infusion management

Buff / rotation pitfalls

IIR (Item Rarity) targets

Defensive layers


Summary

Arc Stormweaver is a lightning caster with a rock-bottom budget floor and a genuinely high ceiling:

Perfect for players who love the "kite at range, melt everything with chains" fantasy — as long as you accept the rhythm of kiting, pickups, and buff upkeep.

Video reference: https://www.youtube.com/watch?v=8OOpsh0zYek (havoc616)