Patch 0.5.3

POE2 0.53: Simulacrum Rework — Starting at 100% Delirium

2026-06-22 1 min read 출처: Grinding Gear Games
POE2 0.53 Simulacrum Rework

POE2 0.53 Simulacrum Rework

Simulacrum gets a major rework: now starts at 100% Delirium scaling to 200%, with post-wave reward choices between bosses, density, or harder modifiers, replacing the old low-reward difficulty system.

New Simulacrum Mechanics

The reworked Simulacrum now starts at 100% Delirium and scales to 200%. After each wave, players choose from three reward paths: additional bosses, increased monster density, or stronger modifiers for higher returns. The old low-reward difficulty system has been completely removed.

Reward Curve Redesign

Rewards are no longer tied to linear difficulty. The new risk/reward choice system lets bold players stack modifiers for extreme returns, while steady players can follow the density path for consistent gains.

Boss Changes

Multiple new exclusive boss variants added to Simulacrum. Difficulty curve recalibrated to match the 100%-200% Delirium range, ensuring consistent challenge throughout rather than pressure only in the final waves.

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