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Supporting Fire Tactician

Mercenary · Tactician · Habilidade principal: Supporting Fire · Patch 0.5.4

por maxroll (imported) · atualizado 2026-07-10

Supporting Fire commands your entire skeleton squad to rain arrows in a 14-meter radius, killing monsters before you even see them. Muster converts minion count into personal damage, and Strength double-dips into life then Energy Shield via Chaos Inoculation. A one-button league starter under 100 Exalted that scales cleanly into pinnacle bossing.

Configuração de gemas — Endgame — Min-Max

Supporting Fire Muster Kurgal's Leash Vorana's Siege Uul Netols Embrace Bidding II Malice Persistence II Upwelling II Clarity II Her Declaration Cool Headed Wolf Pounce Cold Exposure Persistence II Pinpoint Critical Inevitable Critical II Strip Away Withering Presence Chaos Mastery Persistence II Blasphemy Temporal Chains Ritualistic Curse Magnified Effect II Despair Encumbrance Wolf Pack Romira's Requital Amanamu's Tithe Essence Harvest Infernal Legion Blind II Skeletal Arsonist Inspiration II Bidding III Mobility Brutus Brain Skeletal Storm Mage Overcharge Conduction Muster Lightning Penetration Tecrod's Revenge Skeletal Reaver Uruk's Smelting Splinter III Muster Rage III Last Gasp Skeletal Cleric Arcane Tempo II Minion Mastery Meat Shield II Elemental Army Last Gasp Skeletal Sniper Scattershot II Maim Culling Strike II Last Gasp Soul Drain
Progressão de nivelamento (16 fases)
1 — Act 1 {1}
Fragmentation Rounds Concentrated Effect Primal Armament Permafrost Bolts Ice Bite Primal Armament Frost Bomb Herald Of Ice Primal Armament Magnified Effect
1 — Act 2 {2}
Fragmentation Rounds Concentrated Effect Primal Armament II Deliberation Permafrost Bolts Ice Bite Primal Armament II Cold Infusion Frost Bomb Strip Away Herald Of Ice Magnified Effect Primal Armament II Freezing Mark Supporting Fire Bidding Cold Infusion Supporting Fire
1 — Act 3 {3}
Supporting Fire Bidding Muster Fire Infusion Skeletal Sniper Scattershot II Bidding Muster Wolf Pack Loyalty Fire Infusion Muster Elemental Weakness Cursed Ground Heightened Curse Frost Bomb Strip Away Persistence II Skeletal Reaver Last Gasp Purity Of Fire Upwelling Vitality Clarity Supporting Fire Purity Of Fire Shield Block
1 — Act 4 + Interlude {4}
Supporting Fire Bidding III Muster Fire Infusion Minion Mastery Skeletal Sniper Scattershot II Bidding II Muster Fire Infusion Wolf Pack Loyalty Fire Infusion Muster Elemental Weakness Cursed Ground Heightened Curse Persistence II Frost Bomb Strip Away Persistence II Skeletal Reaver Last Gasp Skeletal Storm Mage Last Gasp Conduction Overcharge Skeletal Cleric Last Gasp Arcane Tempo II Meat Shield II Purity Of Fire Upwelling II Vitality II Clarity II Supporting Fire Shield Block Purity Of Fire
1 — Early {5}
Supporting Fire Bidding III Muster Fire Infusion Minion Mastery Skeletal Sniper Scattershot II Bidding II Muster Fire Infusion Wolf Pack Loyalty Fire Infusion Muster Feeding Frenzy II Elemental Weakness Cursed Ground Heightened Curse Persistence II Frost Bomb Strip Away Persistence II Skeletal Arsonist Bidding III Last Gasp Inspiration II Skeletal Brute Last Gasp Splinter III Demolisher II Skeletal Reaver Last Gasp Rage III Muster Skeletal Storm Mage Last Gasp Conduction Overcharge Skeletal Cleric Last Gasp Arcane Tempo II Meat Shield II Malice Upwelling II Clarity II Vitality II Supporting Fire Malice Shield Block
1 — Mid {6}
Supporting Fire Muster Bidding III Minion Mastery Heft Malice Persistence II Upwelling II Clarity II Vitality II Withering Presence Persistence II Chaos Mastery Wolf Pounce Cold Exposure Pinpoint Critical Inevitable Critical II Persistence II Blasphemy Temporal Chains Ritualistic Curse Magnified Effect II Despair Encumbrance Skeletal Arsonist Last Gasp Inspiration II Bidding III Mobility Wolf Pack Romira's Requital Infernal Legion Essence Harvest Blind II Skeletal Brute Last Gasp Splinter III Uruk's Smelting Muster Skeletal Storm Mage Overcharge Conduction Last Gasp Lightning Penetration Skeletal Cleric Last Gasp Arcane Tempo II Minion Mastery Meat Shield II Skeletal Sniper Scattershot II Last Gasp Culling Strike II Soul Drain Supporting Fire Malice
1 — Endgame {7}
Supporting Fire Muster Bidding III Kurgal's Leash Vorana's Siege Uul Netols Embrace Malice Persistence II Upwelling II Clarity II Her Declaration Cool Headed Wolf Pounce Cold Exposure Persistence II Pinpoint Critical Inevitable Critical II Strip Away Withering Presence Chaos Mastery Persistence II Blasphemy Temporal Chains Ritualistic Curse Magnified Effect II Despair Encumbrance Wolf Pack Romira's Requital Amanamu's Tithe Essence Harvest Infernal Legion Blind II Skeletal Arsonist Inspiration II Bidding III Mobility Brutus Brain Skeletal Storm Mage Overcharge Conduction Muster Lightning Penetration Tecrod's Revenge Skeletal Reaver Uruk's Smelting Splinter III Muster Rage III Last Gasp Skeletal Cleric Arcane Tempo II Minion Mastery Meat Shield II Elemental Army Last Gasp Skeletal Sniper Scattershot II Maim Culling Strike II Last Gasp Soul Drain Supporting Fire Malice
1 — Min-Max {8}
Supporting Fire Muster Kurgal's Leash Vorana's Siege Uul Netols Embrace Bidding II Malice Persistence II Upwelling II Clarity II Her Declaration Cool Headed Wolf Pounce Cold Exposure Persistence II Pinpoint Critical Inevitable Critical II Strip Away Withering Presence Chaos Mastery Persistence II Blasphemy Temporal Chains Ritualistic Curse Magnified Effect II Despair Encumbrance Wolf Pack Romira's Requital Amanamu's Tithe Essence Harvest Infernal Legion Blind II Skeletal Arsonist Inspiration II Bidding III Mobility Brutus Brain Skeletal Storm Mage Overcharge Conduction Muster Lightning Penetration Tecrod's Revenge Skeletal Reaver Uruk's Smelting Splinter III Muster Rage III Last Gasp Skeletal Cleric Arcane Tempo II Minion Mastery Meat Shield II Elemental Army Last Gasp Skeletal Sniper Scattershot II Maim Culling Strike II Last Gasp Soul Drain Supporting Fire Malice
Crossbow Campaign — Act 1
Fragmentation Rounds Concentrated Effect Primal Armament Permafrost Bolts Ice Bite Primal Armament Frost Bomb Unique Skill Gem Herald Of Ice Magnified Effect Primal Armament
Crossbow Campaign — Act 2
Fragmentation Rounds Concentrated Effect Primal Armament II Cold Infusion Permafrost Bolts Ice Bite Primal Armament II Cold Infusion Frost Bomb Strip Away Unique Skill Gem Herald Of Ice Magnified Effect Primal Armament II Freezing Mark Supporting Fire Bidding Cold Infusion
Crossbow Campaign — Act 3
Fragmentation Rounds Concentrated Effect Primal Armament II Deliberation Permafrost Bolts Ice Bite II Primal Armament II Cold Infusion Frost Bomb Strip Away Unique Skill Gem Herald Of Ice Magnified Effect II Primal Armament II Freezing Mark Supporting Fire Bidding Cold Infusion
Supporting Fire Campaign — Act 3
Supporting Fire Bidding Muster Fire Infusion Skeletal Sniper Scattershot II Bidding Muster Wolf Pack Loyalty Fire Infusion Muster Elemental Weakness Cursed Ground Heightened Curse Frost Bomb Strip Away Persistence II Skeletal Reaver Last Gasp Purity Of Fire Upwelling Vitality Clarity
Supporting Fire Campaign — Act 4 + Interlude
Supporting Fire Bidding III Muster Fire Infusion Minion Mastery Skeletal Sniper Scattershot II Bidding II Muster Fire Infusion Wolf Pack Loyalty Fire Infusion Muster Elemental Weakness Cursed Ground Heightened Curse Persistence II Frost Bomb Strip Away Persistence II Skeletal Reaver Last Gasp Skeletal Storm Mage Last Gasp Conduction Overcharge Skeletal Cleric Last Gasp Arcane Tempo II Meat Shield II Purity Of Fire Upwelling II Vitality II Clarity II
Mapping — Early
Supporting Fire Bidding III Muster Fire Infusion Minion Mastery Skeletal Sniper Scattershot II Bidding II Muster Fire Infusion Wolf Pack Loyalty Fire Infusion Muster Feeding Frenzy II Elemental Weakness Cursed Ground Heightened Curse Persistence II Frost Bomb Strip Away Persistence II Skeletal Arsonist Bidding III Last Gasp Inspiration II Skeletal Brute Last Gasp Splinter III Demolisher II Skeletal Reaver Last Gasp Rage III Muster Skeletal Storm Mage Last Gasp Conduction Overcharge Skeletal Cleric Last Gasp Arcane Tempo II Meat Shield II Malice Upwelling II Clarity II Vitality II
Mapping — Red Maps
Supporting Fire Muster Bidding III Minion Mastery Kurgal's Leash Heft Malice Persistence II Upwelling II Clarity II Vitality II Withering Presence Persistence II Chaos Mastery Wolf Pounce Cold Exposure Pinpoint Critical Inevitable Critical II Persistence II Blasphemy Temporal Chains Ritualistic Curse Magnified Effect II Despair Encumbrance Skeletal Arsonist Last Gasp Inspiration II Bidding III Mobility Wolf Pack Romira's Requital Infernal Legion Essence Harvest Blind II Skeletal Brute Last Gasp Splinter III Uruk's Smelting Muster Skeletal Storm Mage Overcharge Conduction Last Gasp Lightning Penetration Skeletal Cleric Last Gasp Arcane Tempo II Minion Mastery Meat Shield II Skeletal Sniper Scattershot II Last Gasp Culling Strike II Soul Drain
Endgame
Supporting Fire Muster Bidding III Kurgal's Leash Vorana's Siege Minion Mastery Malice Persistence II Upwelling II Clarity II Her Declaration Cool Headed Wolf Pounce Cold Exposure Persistence II Pinpoint Critical Inevitable Critical II Strip Away Withering Presence Chaos Mastery Persistence II Blasphemy Temporal Chains Ritualistic Curse Magnified Effect II Despair Encumbrance Wolf Pack Romira's Requital Amanamu's Tithe Essence Harvest Infernal Legion Blind II Skeletal Arsonist Inspiration II Bidding III Mobility Brutus Brain Skeletal Storm Mage Overcharge Conduction Muster Lightning Penetration Tecrod's Revenge Skeletal Reaver Uruk's Smelting Splinter III Muster Rage III Last Gasp Skeletal Cleric Arcane Tempo II Minion Mastery Meat Shield II Elemental Army Last Gasp Skeletal Sniper Scattershot II Maim Culling Strike II Last Gasp Soul Drain

Equipamento (15 slots)

Gargantuan Mana Flask
Flask2 · unique
Dousing Charm
Charm1 · magic
Thawing Charm
Charm2 · unique
Heavy Belt
Belt · rare
Sirenscale Gloves
Gloves · rare
Spiny Talisman
Weapon2 · rare
Silver Charm
Charm3 · unique
Leaden Greathammer
Weapon · unique
Solar Amulet
Amulet · rare
Ancestral Tiara
Helm · rare
Omen Sceptre
Offhand · rare
Grand Regalia
BodyArmour · unique
Sekhema Sandals
Boots · rare
Gold Ring
Ring · rare
Ring
Ring2 · unique

Árvore de passivas (148 alocados)

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Pedras angulares e notáveis (30)

Guia completo

Supporting Fire Tactician — Full Guide (0.5.4)

Source: maxroll.gg/poe2/build-guides/supporting-fire-tactician-build-guide Version: Path of Exile 2 — 0.5.4 (updated 2026-06-25, Return of the Ancients league) Class: Mercenary → Tactician | Main skills: Supporting Fire Author: Shayd (YouTube @shaydpoe)


1. Build Overview

Supporting Fire Tactician is a minions + area arrow-rain hybrid archetype. The core mechanic is Supporting Fire, a skill with a massive 14-meter base radius that commands every minion around you to unleash a volley of arrows at the target location. In the guide's own words: "Have you ever wanted to have an endless rain of arrows surround your presence, killing monsters before you even get a chance to see them?"

The gameplay revolves around stacking the Muster node (each living minion grants you extra damage): raise a squad of 5–6 different skeleton types that serve as both Supporting Fire's damage multiplier and your meat shields. Strength is the core attribute: early on it feeds life, and later — through Heroic Tragedy + Chaos Inoculation — every point of Strength converts into Energy Shield, giving you offense + defense double-scaling from a single attribute.

The experience: one-button gameplay, blistering clear speed, stacked defensive layers, and a rock-bottom starting cost — officially billed as an "excellent league starter and viable endgame strategy".


2. Pros & Cons

Pros:

Cons:


3. Skills Breakdown

1) Leveling — Crossbow Phase (levels 1 → 36)

Main clear: Permafrost Bolts — freezes trash Single target: Fragmentation Rounds — detonates frozen bosses Utility:

Weapon set setup:

Supporting Fire unlocks mid-Act 2 — feel free to try it early, but crossbows remain your main clear until the level 36 respec.


2) Mapping — Level 36 Transition + Red Maps

Level 36 transition skill setup

Supporting Fire's support gems (the mandatory four):

Red map skill setup

3) Bossing Rotation

Early bosses:

  1. Open with Elemental Weakness + Frost Bomb
  2. Keep the debuffs up all fight
  3. Supporting Fire for continuous damage
  4. Fire the Skeletal Sniper Command Skill as often as possible
  5. Gas Clouds get auto-ignited by Supporting Fire / Wolf Pack via Fire Attunement

Red map / endgame bosses:

  1. Pounce → apply Predator's Mark + trigger Cold Exposure (replaces Frost Bomb + Elemental Weakness)
  2. Keep those debuffs up all fight
  3. Spam the Skeletal Arsonist Command until Archon of Undeath triggers
  4. Critical timing: Archon must be active BEFORE you cast Supporting Fire! (Original: "It is important that you do this BEFORE casting Supporting Fire. Its cooldown does not retroactively update if it is on cooldown while you gain Archon of Undeath.")
  5. Keep pressing Supporting Fire — the stacking layers = explosive damage

4) Auras / Buffs / Upkeep

Type Skill Purpose
Aura Upwelling II Standard
Aura Clarity II Core mana recovery — always on
Persistent Buff Blasphemy → Temporal Chains Area slow
Persistent Buff Withering Presence Wither debuff, Chaos damage boost
Persistent Buff Despair (late) Requires Whispers of Doom
Weapon enchant Once Kurgal's Leash is added Supporting Fire gains Unholy Might (30% Extra Chaos)

4. Ascendancy (Tactician) Order

Take them in this order — the first 4 ascendancies (8 points) are fixed:

  1. Unleash Hell! — enables Supporting Fire (the soul of the entire build)
  2. A Solid Plan — reduces the Spirit cost of Blasphemy and other Persistent Buffs
  3. Polish That Gear — ailment threshold; also the prerequisite for the next node
  4. Stay Light, Use Cover — extremely strong with Morior Invictus; damage reduction caps at 50% (you'll rarely max it), and late game it lets even modest Armour/Evasion values convert into real defense

(Nodes 5–8 continue along the same path.)


5. Key Passive Tree Notables

Leveling (levels 1–35)

Level 36 respec MUST-HAVES

Red map stage

Endgame

Jewels


6. Stat Priorities

Offense

Stage Priority
Leveling Adds X to X Damage to Attacks (cold/phys), elemental res (to free up affix slots later)
Supporting Fire stage + to Level of all Minion Skills (sceptre/helm/amulet), Strength, Command Skill cooldown recovery, Minion crit/crit damage, "Minions have Increased AoE", "Minions Deal Increased Damage with Command Skills"

Defense

Stage Priority
Leveling Maximum life, elemental res, movement speed (boots)
Early mapping Life (from Strength), elemental res, Armour/Evasion
Endgame Energy Shield (Strength converted via CI + Black Scythe Training), "Increased Maximum Energy Shield" (jewels), "Faster Start of ES Recharge", elemental res (via Morior Invictus), "Increased Global Armour/Evasion/ES" (via Perfect Essence of Enhancement)

7. Gearing Strategy

Campaign

Slot Recommendation
Crossbow Grab a Varnished Crossbow at level 16 in Act 1; craft with Lesser Essence of Ice / Orb of Alchemy; socket a Glacial Rune
Rings Buy Iron Rings from the Act 1 vendor (added attack damage)
Boots Movement speed mandatory; check vendors for upgrades every 10 levels
Gloves/Rings/Crossbow Prioritize "Adds X to X Damage" (cold/phys)
Helmet/Sceptre Look for "+ to Level of all Minion Skills" (stockpile for later)
General Maximum life, resistances; refresh Flasks every 10–15 levels

Warning: the level 36 respec costs about 21,700 Gold. While leveling, do not gamble at vendors or buy expensive Rares.

Early Mapping (after the level 36 respec)

Unique priority:

  1. Enfolding Dawn (first target! Save Exalts during the Campaign and buy it outright. Runeforge it for big Armour + ES)
  2. Meginord's Girdle (huge Strength + cold res)

Red Maps

Slot Unique / Affixes
Sceptre Trenchtimbre (switch once resistances allow; aim for +2); upgrade path: Omen Sceptre (Malice = huge single-target boost)
Amulet Emergent Instinct (Supporting Fire always active = Regeneration always on)
Flask Lavianga's Spirits (continuous mana recovery)
Weapon enchant Kurgal's Leash (gives Supporting Fire 30% Damage as Extra Chaos)
Belt "Minions have Increased AoE" (mandatory) + "Minions Deal Increased Damage with Command Skills" (mandatory)
Sceptre prefix "Surpassing Chance to gain Puppet Master stack on Command Skill" (saves tree points)
Talisman for Pounce Crit chance / attack speed / accuracy (mandatory) + Added Cold to Attacks prefix (any tier). Without the prefix, socket a Glacial Rune instead

When to drop Enfolding Dawn: once your amulet/chest provide enough Spirit, switch to a mid-tier Spirit + defense chest.

Endgame

Min-Max Ultimate


8. Mana Sustain

Stage Solution
Leveling/early Clarity II always on as a Persistent Buff; Shrine Sceptre → Purity of Fire gives free Upwelling I + Clarity I
Red maps Wolf Pack + Infernal Legion I (not II!) + Essence Harvest = your main mana source
Endgame Same as above + the Lavianga's Spirits Flask

FAQ warning: never link Last Gasp to Wolf Pack — it breaks Essence Harvest.


9. Gameplay Tips

Minion Management

Archon of Undeath Mechanics

Why respec at level 36?

Socket Progression

Pounce Mechanics


10. Summary

Supporting Fire Tactician converts minion headcount directly into Supporting Fire damage multipliers through the Muster + Archon of Undeath mechanics; CI + Heroic Tragedy make Strength feed your ES at the same time, leaving your late-game defenses rock solid. You can start on 100 Exalted or less, with Chober Chaber + Morior Invictus as the value-endgame loadout. One button plus a screen-wide arrow storm — truly "kill before you see".

References