版本更新 0.5.4

PoE2 為修卡頓「寄了一整臺電腦給 NVIDIA」—— 兩年著色器頑疾終結,610.88 驅動已上線

2026-08-06 1 分钟阅读 來源:PC Gamer
PoE2 開發組寄電腦給 NVIDIA —— 著色器卡頓修復 (驅動 610.88 + Patch 0.5.4e)

PoE2 開發組寄電腦給 NVIDIA —— 著色器卡頓修復 (驅動 610.88 + Patch 0.5.4e)

近兩年來,Path of Exile 2 玩家飽受著色器編譯造成的 20–30 秒卡死與「Device Removed」崩潰之苦。NVIDIA 在沒有可復現案例前不願動手——於是 GGG 直接寄了一整臺配置好的電腦過去。成功了:修復已隨 NVIDIA 610.88 驅動 + 遊戲 Patch 0.5.4e 上線。

困擾兩年的噩夢:20–30 秒卡死

自 2024 年 12 月搶先體驗上線以來,Path of Exile 2 玩家一直被兩個頑疾折磨:著色器編譯卡頓,以及「Device Removed」崩潰。在受影響的機器上,遊戲會在戰鬥中卡死 20–30 秒——足夠讓你送命——而這類崩潰在 NVIDIA 566.36 驅動之後變得更加頻繁。

NVIDIA 起初不信——於是 GGG 寄了一整臺電腦過去

PoE2 團隊甚至已經定位到出問題的具體驅動程式碼,但 NVIDIA 在沒有可復現案例前不願改動,也不相信這個 bug 有玩家反映的那麼普遍。在大約一年半的測試後,GGG 做了一個不尋常的舉動:他們直接寄了一整臺電腦給 NVIDIA,配置得和受影響玩家的機器一模一樣。當 NVIDIA 工程師能在真實硬體上親眼看到崩潰後,便指派了一名工程師——大約兩週內就找到了答案。

根本原因:著色器堆大小

罪魁禍首是 NVIDIA 驅動裡一個叫「著色器堆大小(shader heap size)」的內部數值——它太小了,導致每當 PoE2 引擎對 GPU 的著色器系統提出特定需求時,驅動就會崩潰。NVIDIA 專為 Path of Exile 2 調大了這個數值。

「調大一個叫『著色器堆大小』的內部數值,崩潰就消失了——這是他們可以專為我們遊戲調整的引數。」——PoE2 團隊(據報道,他們開香檳慶祝了這次修復)

你需要做什麼

  • 把顯示卡驅動更新到 NVIDIA Game Ready 610.88(或更新版)。
  • 把遊戲更新到 Patch 0.5.4e
  • 首次進入每個區域時會有一次較長的載入(著色器快取正在重建),之後就會保持順暢。

為什麼重要

這解決了社群近兩年來最大的效能痛點——恰好趕在關鍵的 0.5.5 活動與邁向 1.0 之前。卡頓與崩潰打擊最狠的終局刷圖,現在應該會穩定順暢得多。

查看英文版本

A two-year nightmare: 20–30 second freezes

Since Path of Exile 2's Early Access launch in December 2024, players have battled two brutal problems: shader-compilation hitching and "Device Removed" crashes. On affected machines the game could freeze for 20–30 seconds mid-fight — long enough to get you killed — and the crashes grew far more common after NVIDIA driver 566.36.

NVIDIA didn't believe it — so GGG shipped them a PC

The PoE2 team had even pinpointed the exact driver code responsible, but NVIDIA wouldn't change anything without a reproducible case, and didn't believe the bug was as widespread as players reported. After roughly a year and a half of testing, GGG made an unusual move: they shipped NVIDIA an entire PC, configured exactly like the affected players' machines. Once NVIDIA's engineers could watch the crash happen on real hardware, an engineer was assigned — and within about two weeks, they had the answer.

The root cause: shader heap size

The culprit was an internal NVIDIA driver value called the "shader heap size" — it was simply too small, so the driver crashed whenever PoE2's engine made specific demands on the GPU's shader system. NVIDIA increased that value specifically for Path of Exile 2.

"Increasing an internal value called the 'shader heap size' caused the crash to go away — something they can change just for our game." — the PoE2 team (who reportedly celebrated the fix with champagne)

What you need to do

  • Update your graphics driver to NVIDIA Game Ready 610.88 (or newer).
  • Update the game to Patch 0.5.4e.
  • Expect a longer load the first time you enter each region while the shader cache rebuilds — after that it stays smooth.

Why it matters

This resolves the single biggest performance complaint the community has had for nearly two years — right before the pivotal 0.5.5 event and the road to 1.0. Endgame mapping, where the stutter and crashes hit hardest, should now feel dramatically more stable.

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