版本更新 0.5.4

PoE2 为修卡顿「寄了一整台电脑给 NVIDIA」—— 两年着色器顽疾终结,610.88 驱动已上线

2026-08-06 1 分钟阅读 来源:PC Gamer
PoE2 开发组寄电脑给 NVIDIA —— 着色器卡顿修复 (驱动 610.88 + Patch 0.5.4e)

PoE2 开发组寄电脑给 NVIDIA —— 着色器卡顿修复 (驱动 610.88 + Patch 0.5.4e)

近两年来,Path of Exile 2 玩家饱受着色器编译造成的 20–30 秒卡死与「Device Removed」崩溃之苦。NVIDIA 在没有可复现案例前不愿动手——于是 GGG 直接寄了一整台配置好的电脑过去。成功了:修复已随 NVIDIA 610.88 驱动 + 游戏 Patch 0.5.4e 上线。

困扰两年的噩梦:20–30 秒卡死

自 2024 年 12 月抢先体验上线以来,Path of Exile 2 玩家一直被两个顽疾折磨:着色器编译卡顿,以及「Device Removed」崩溃。在受影响的机器上,游戏会在战斗中卡死 20–30 秒——足够让你送命——而这类崩溃在 NVIDIA 566.36 驱动之后变得更加频繁。

NVIDIA 起初不信——于是 GGG 寄了一整台电脑过去

PoE2 团队甚至已经定位到出问题的具体驱动代码,但 NVIDIA 在没有可复现案例前不愿改动,也不相信这个 bug 有玩家反映的那么普遍。在大约一年半的测试后,GGG 做了一个不寻常的举动:他们直接寄了一整台电脑给 NVIDIA,配置得和受影响玩家的机器一模一样。当 NVIDIA 工程师能在真实硬件上亲眼看到崩溃后,便指派了一名工程师——大约两周内就找到了答案。

根本原因:着色器堆大小

罪魁祸首是 NVIDIA 驱动里一个叫「着色器堆大小(shader heap size)」的内部数值——它太小了,导致每当 PoE2 引擎对 GPU 的着色器系统提出特定需求时,驱动就会崩溃。NVIDIA 专为 Path of Exile 2 调大了这个数值。

「调大一个叫『着色器堆大小』的内部数值,崩溃就消失了——这是他们可以专为我们游戏调整的参数。」——PoE2 团队(据报道,他们开香槟庆祝了这次修复)

你需要做什么

  • 把显卡驱动更新到 NVIDIA Game Ready 610.88(或更新版)。
  • 把游戏更新到 Patch 0.5.4e
  • 首次进入每个区域时会有一次较长的加载(着色器缓存正在重建),之后就会保持顺畅。

为什么重要

这解决了社区近两年来最大的性能痛点——恰好赶在关键的 0.5.5 活动与迈向 1.0 之前。卡顿与崩溃打击最狠的终局刷图,现在应该会稳定顺畅得多。

查看英文版本

A two-year nightmare: 20–30 second freezes

Since Path of Exile 2's Early Access launch in December 2024, players have battled two brutal problems: shader-compilation hitching and "Device Removed" crashes. On affected machines the game could freeze for 20–30 seconds mid-fight — long enough to get you killed — and the crashes grew far more common after NVIDIA driver 566.36.

NVIDIA didn't believe it — so GGG shipped them a PC

The PoE2 team had even pinpointed the exact driver code responsible, but NVIDIA wouldn't change anything without a reproducible case, and didn't believe the bug was as widespread as players reported. After roughly a year and a half of testing, GGG made an unusual move: they shipped NVIDIA an entire PC, configured exactly like the affected players' machines. Once NVIDIA's engineers could watch the crash happen on real hardware, an engineer was assigned — and within about two weeks, they had the answer.

The root cause: shader heap size

The culprit was an internal NVIDIA driver value called the "shader heap size" — it was simply too small, so the driver crashed whenever PoE2's engine made specific demands on the GPU's shader system. NVIDIA increased that value specifically for Path of Exile 2.

"Increasing an internal value called the 'shader heap size' caused the crash to go away — something they can change just for our game." — the PoE2 team (who reportedly celebrated the fix with champagne)

What you need to do

  • Update your graphics driver to NVIDIA Game Ready 610.88 (or newer).
  • Update the game to Patch 0.5.4e.
  • Expect a longer load the first time you enter each region while the shader cache rebuilds — after that it stays smooth.

Why it matters

This resolves the single biggest performance complaint the community has had for nearly two years — right before the pivotal 0.5.5 event and the road to 1.0. Endgame mapping, where the stutter and crashes hit hardest, should now feel dramatically more stable.

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